Auto Turrets, Mines, and Special Classes

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SG-17
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Auto Turrets, Mines, and Special Classes

Post by SG-17 »

Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?
Deviss
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Re: Auto Turrets, Mines, and Special Classes

Post by Deviss »

SG-17 wrote:Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?
only changing the odf's files
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[RDH]Zerted
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Re: Auto Turrets, Mines, and Special Classes

Post by [RDH]Zerted »

In theory you can hex edit anything, but it would be easier to make the change in the ODF files (classes count would be in the map's Lua script) and munge a new lvl.

If the mod is only for SP, then you can use the v1.3 patch and create a custom user script to change the first two items.
SG-17
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Re: Auto Turrets, Mines, and Special Classes

Post by SG-17 »

I managed to hex edit the autoturrets, but the max I can deploy is 6, even if I have it set to 8.
Is this normal?
ckmcruel

Re: Auto Turrets, Mines, and Special Classes

Post by ckmcruel »

You might have to change the autoturret odf to allow more than six.
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