After successfully completing a really neat Jedi mod, I've decided to take on something a little more challenging. Namely...a Jawas vs. Tuskens mod.
So far, the Jawa units are complete, using combinations of both Alliance and Imperial weapons, and even a Jawa Jedi with the same abilities as in my Jedi Mod. But I have a problem.
In order to differentiate between the separate classes(for the player's ease of recognizing units and all) of the Jawas, I was planning on colouring each classes' robes differently. I've created separate .msh files for each class, in which I've hex-edited a reference to a specific skin(without changing the total number of characters) that matches that unit's type. While this does work, these lines here that I would normally use to scale down the Jawa model:
Code: Select all
SkeletonRootScale = "0.6"
SkeletonRootScaleLowRes = "0.6"
CollisionRootScale = "0.6"

