WIP: Swoop Bike
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Penguin
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WIP: Swoop Bike
I've decided to make a swoop bike ((the swoop bikes from KOTOR))
and this is what i have at the moment :p
-snip-
PS: ignore the cockpit, i'm going to redo that part, i screwed it up
and this is what i have at the moment :p
-snip-
PS: ignore the cockpit, i'm going to redo that part, i screwed it up
- minilogoguy18
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RE: WIP: Swoop Bike
not bad, but why is it flat shaded?
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Penguin
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RE: WIP: Swoop Bike
my bad about that, i had the headlights option really bright
PS: thanks
PS: thanks
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DeathRow
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RE: WIP: Swoop Bike
Looks really exciting Penguin. Nice work 
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Penguin
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RE: WIP: Swoop Bike
i need help, i've been tying to texture it for 3 hours now, i can texture one wing fine, but when i go to texture the other wing the texture gets put on upside down >.< ((textures thats ment to be on the top of the swoop appears on the bottom of it, etc))
is this becouse i made one wing then copied it and then just flipped it and move it to the other side?
is this becouse i made one wing then copied it and then just flipped it and move it to the other side?
- minilogoguy18
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RE: WIP: Swoop Bike
yeah most likely, you should freeze all geometry before UV mapping and also freeze the transforms.
- PR-0927
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JabbaLovesLava
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Penguin
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Penguin
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okay, ive remade the model completly and diddn;t copy anything so the textures will be fine, took me a tottal of 5 hours o.o
i just spent the last hour trying to texture it but at the moment its annoying me, hopefully i'll have it finished and ingame within about 4 days :p then i'll make a quick map with it in it and release the map and the model :p
i just spent the last hour trying to texture it but at the moment its annoying me, hopefully i'll have it finished and ingame within about 4 days :p then i'll make a quick map with it in it and release the map and the model :p
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Penguin
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- minilogoguy18
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Penguin
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lol, its back no scale :p but now i have a few ingame problems, the collision is all screwed up, theres a big invisible box going around the whole vehicle that gets annoying
also when ever you run over people they get hit by the messed up collision and die, lol.
i just copied the swoop bike polymesh and renamed it colloision and then in the odf put this in
also when ever you run over people they get hit by the messed up collision and die, lol.
i just copied the swoop bike polymesh and renamed it colloision and then in the odf put this in
OrdnanceCollision = "collision"
SoldierCollision = "collision"
- Teancum
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Penguin
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hmmm, added -nocollision to the option file, diddn't work, removed the bodysprings and that hasn't worked >.<
but on the good side, becouse its a hover, the engines don't work, so i just made the engines damage hps with the engine effect and to start at 100% health, but the cool thing with this is one of the engines will always be on but the other engine will turn off and replaced by smoke when the vehicle is heavily damaged
but the down side is that the vehicle will have the engine effects even if no one is in it
EDIT: does scaling the vehicle affect the collision? becouse when i rescaled it it was to big, so i just put in -scale 0.42 into the .msh.option
but on the good side, becouse its a hover, the engines don't work, so i just made the engines damage hps with the engine effect and to start at 100% health, but the cool thing with this is one of the engines will always be on but the other engine will turn off and replaced by smoke when the vehicle is heavily damaged
but the down side is that the vehicle will have the engine effects even if no one is in it
EDIT: does scaling the vehicle affect the collision? becouse when i rescaled it it was to big, so i just put in -scale 0.42 into the .msh.option
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pinioncorp
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That be your problem, Pen. Re-export it for better results.
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That be your problem, Pen. Re-export it for better results.
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Penguin
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