Yes, another way I can do this is by making a skydome rotate so it seems as if the clouds are moving but they are just rotating. I want a cloud plane that moves from west to east or north to south. This is a strategy that is used in countless of games to give it a more realistic sky.
But since I have almost no knowledge of modeling and animation, I would like to ask for help. Do I just create flat plane (a huge square with a tiny width) in XSI and insert the cloud texture and animate it?? Then use an alpha channel to only show the clouds in the TGA image file that I use for the clouds?
I know I'm a noob but if someone could please shed some light I would be very thankful



