Battlefront United

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

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Glitch25
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Battlefront United

Post by Glitch25 »

Image

Image

Please take a look at the mod information below and let me know if you are interested in working on "Star Wars Battlefront United", it's going to take some time and effort to complete. I will add you to the Mod Team list and give you the link to the assets and information needed if you have any experience with the goals below.

Thank you! - Glitch25

Mod Information <----Click :D
This mod is for the benefit of the community! All final assets will be released!

Star Wars Battlefront United: Job List
If you have experience with any of the goals below, we could really use your help!
Hidden/Spoiler:
----------GOALS----------
1) BF1 Map Conversions
-1a) BF1 Mission Scripting
---1b) Addition of Sound to Maps
-2a) Mappack Merge (USM)

2) BF1 Side Conversion
-1a) BF1 Confederacy
----1b) Addition of BF1 Confederacy Sound Effects
-2a) BF1 Republic
----2b) Addition of BF1 Republic Sound Effects
-3a) BF1 Imperials
----3b) Addition of BF1 Imperial Sound Effects
-4a) BF1 Rebels
----4b) Addition of BF1 Rebel Sound Effects
-5a) BF1 Flyers
----5b) Addition of BF1 Flyer Sound Effects

3) BF1 Campaign Conversion
-1a) BF1 Indigenous Species Props
----1b) Addition Indigenous Species Prop Sound Effects
-2a) BF1 Indigenous Species Vehicles

4) BF1 Galactic Conquest Merge


MILESTONE 1 - PREVIEW RELEASE

----------BESPIN----------
-Bespin: Cloud City [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag]
-Bespin: Platforms [CW Conquest] [GCW Conquest] [CW 1 Flag] [GCW 1 Flag]

----------Geonosis---------
-Geonosis: Spire [CW Conquest] [CW 2 Flag] [CW Hunt] [CW Extra Large]

----------Kamino----------
-Kamino: Tropica City [CW Conquest] [GCW Conquest] [CW 1 Flag] [GCW 1 Flag]

----------Rhen Var----------
-Rhen Var: Citadel [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag]
-Rhen Var: Harbor [CW Conquest] [GCW Conquest] [CW 1 Flag] [GCW 1 Flag]


MILESTONE 2 - FIRST SOLID RELEASE

----------NABOO----------
-Naboo: Plains [CW Conquest] [GCW Conquest] [CW 1 Flag] [GCW 1 Flag] [CW Hunt]
-Naboo: Theed [Day merged with Night, randomization]

----------Kashyyyk----------
-Kashyyyk: Docks [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag] [CW Hunt] [CW Extra Large] [GCW Extra Large]
-Kashyyyk: Islands [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag] [CW Hunt]

----------Tatooine----------
-Tatooine: Dune Sea [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag] [GCW Hunt]

----------Yavin 4-----------
-Yavin 4: Arena [CW Conquest] [GCW Conquest] [CW 2 Flag] [GCW 2 Flag]

MILESTONE 3 - ENHANCED RELEASE

----------ADDITION OF CAMPAIGN----------
-BF1 Campaign Conversion (Scripting)
-BF1 Campaign Debriefings (Sound)

----------BF1 SIDES AS CAMPAIGN EXCLUSIVE----------
-BF1 Confederacy
-BF1 Republic
-BF1 Imperials
-BF1 Rebels

MILESTONE 4 - ADVANCED RELEASE

----------GALACTIC CONQUEST MERGE----------
-Birth of the Rebellion (Exclude Geonosis)
-The Confederate Uprising
-Republic Sovereignty
-Dark Reign of the Empire (Exclude Geonosis)

MILESTONE 5 - FINAL RELEASE

----------POLISHING----------
-Fixing of all bugs and glitches
-Visual Fixes

----------ASSET PACKS----------
-Converted BF1 Map Assets (Not Mappack Asset, all Separate)
-Converted BF1 Side Assets (odf, msh, req, effects, munged, sounds, etc)
-Asset Scripts Release (mission.lua's, addme.lua, localization.bat)

Mod Team
  • Glitch25
  • Nedarb7
  • Marth8880
  • TWINKEYRUNAWAY
Last edited by Glitch25 on Mon Apr 22, 2013 5:42 pm, edited 26 times in total.
Loopy53
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Re: Looking for Mod Team

Post by Loopy53 »

Well, first off, call it something other than unofficial 1.5 patch... Zerted made those patches (with the help of the community) and its best to not name-steal. Second, the BF1 conversion pack already has all of these maps converted from bf1 to bf2. Third, mav already has a galactic conquest mode, and they are hard to do. Fourth, a limit to members should be set. Otherwise you have "too many cooks in the kitchen" which can be disastrous. Here is what I am suggesting:

Your team make a map pack of 4-6 maps. It would be much easier to do. They can have campaigns. No galactic conquest at this time. I think there should be a limit of 4-6 people on the team. The maps should also be more original. Here are my map suggestions:

Mustafar: Droid Facility
The droid facility on mustafar as per episode 3. Could have an animated production line, sealed off from the players, but visible. Would have outside and inside access, mostly inside. The goal of the campaign would be to infiltrate the base, and shut off the production line. The player would have to turn off 4 randomly placed consoles to achieve the objective, along with fight a boss, the droids new super battle droid. High health, average weapon damage, lots of rockets. Would be played by the clones.

Hoth: Echo Base:
Echo Base on hoth. It would have to be medium sized, and not exactly like vanilla bf2 hoth. I would say more trenches and hill, and more turrets. Also, I would have a more variety of turrets. i.e. more infantry turrets. The health of the AT-AT lowered. Same with weapon damage. It could have a faster firing anti air gun with lower damage. It would have a bigger indoor part too, to feel more "base like". A campaign idea would be to have the rebels stop the attack on echo base. To do that, they will need to repair the ion cannon to destroy the imperial star destroyers before they land. To repair the ion cannon, they need a 3-5 parts and 2-3 consoles switched on. A sound effect would be played of the ion cannon firing when the character switches on the last console.

Kashyyyk: Imperial Atttack.
After the clone wars ended the imperials came back and took kashyyyk (correct me if im wrong here.) Would feature kashyyyk like jungle, along with platforms high in the air. The goal of the campaign, as played by the wookies, is to stop the imperial attack and find out any information about them as they go. Players would start at the middle of the map, with turrets and plenty of cover, and then be ambushed by imperials. After the attack, the player would go to the imperial shuttle and recover data cards. The player then learns that a distress beacon was sent and that a larger army of imperials is coming to attack them. The player retreats to the main base and holds off the imperials for about 5-10-15 minutes. Probably 7 is the most reasonable. After the attack, they learn that the death star is going to destroy the planet ( I made this up XD ) and that they must vacate the planet. The player returns to the imperial shuttles and the mission ends.

Tatooine: Jabba's revenge.
This would be an indoor map. It would be on Jabba's sail barge. The player would be able to see the pit outside, along with some moving speederbikes. Jabba could be present, but it would have to be crafty. Locals would be Jabba's gamorean guards. It would be very small, so a small limit of players would have to be set. It would also be only one level, with *possible* one way access to the top. Since the map is small, I would not have a campaign here. This would be the most technically challenging map.

Here are my 4 map suggestions. Each vastly different from the next. You could call it anything you want other than 1.5 patch.

I am interested in joining the team. I would personally prefer you took my idea, rather than re-making the conversion pack. I know we all want to be the next mavermitchell, but you have to start smaller first. Mav didnt make the dark times mods in one day, neither can we become famous in a day. Smaller, excellent maps can go a long way. Either way, have fun. :thumbs:
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Re: Looking for Mod Team

Post by CressAlbane »

I don't think another conversion of BF1 maps would interest people, honestly. There's already the Conversion Pack and Marvel4's conversions as well. I think Loopy53's idea of making entirely new maps is a good idea.
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

The one and only patch Pandemic released for SWBFII was the "Official v1.1 Patch" Zerted is done with the "Unoffical v1.2 Patch" and the "Unofficial v1.3 Patch". If he ever decides to come back I've left the "Unofficial v1.4 Patch" open for him.

This is a community project as well my goal here is to finally give the community the perfect BF1 conversion mod. I could care less if I get credit or not. :? I'm attempting to avoid what Marvel4 did and what the Conversion pack did to the BF1 maps. The concept behind this is to flawlessly add all the BF1 maps and make them feel like part of the orignal game. Then release the final assets for the entire community to use. This removes the hassle of converting maps yourself and if you want to make a side mod the mission scripts will available as well.

Marve4's BF1 Conversion
-Made way too many changes to the stock sides.
-Too many additional modes were added (Hero assault on all maps)
-Replaced the map description with credits
-Kept the map names yellow
-The maps were all separate making the addon folder that much cluttered
-He has only released conquest mission.lua's

Conversion Pack
-Too many additional modes were added
-Did not use stock sides, instead added custom ones
-Not simply a conversion pack, too many custom maps
I really do apologize earlier for the previous post, lost my head for a minute.

I agree the team should be kept small, you make a good point there. I have had no experience with adding or modifying the Galactic Conquest. Maybe I'll forget about that. I hope this response did not discourage you from being part of the mod team.
Last edited by Glitch25 on Sat Jan 12, 2013 1:36 pm, edited 2 times in total.
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Nedarb7
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Re: Looking for Mod Team

Post by Nedarb7 »

I agree Glitch. Plus I can do the conversions I almost completed rhen var already.
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Re: Looking for Mod Team

Post by RogueKnight »

Glitch25 wrote:The one and only patch Pandemic released for SWBFII was the "Official v1.1 Patch" Why do you think it's "Stealing a name?" Zerted is done with the "Unoffical v1.2 Patch" and the "Unofficial v1.3 Patch". If he ever decides to come back I've left the "Unofficial v1.4 Patch" open for him.

-The conversion pack was a cluttered mess of custom maps, modes, eras, skins, and classes. I will not be making the same mistake. Clean conversion without all the additional crap. I will not be adding any custom maps, modes or sides.
I was considering joining, but then you decided to be blatantly rude about the single greatest accomplishment of this site.

You don't just go and call the conversion pack a cluttered mess with mistakes.
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

Nedarb7 wrote:I agree Glitch. Plus I can do the conversions I almost completed rhen var already.
Thank you Nedarb7, I have no idea what I'd do without you. :D
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Re: Looking for Mod Team

Post by Loopy53 »

RogueKnight wrote:
Glitch25 wrote:The one and only patch Pandemic released for SWBFII was the "Official v1.1 Patch" Why do you think it's "Stealing a name?" Zerted is done with the "Unoffical v1.2 Patch" and the "Unofficial v1.3 Patch". If he ever decides to come back I've left the "Unofficial v1.4 Patch" open for him.

-The conversion pack was a cluttered mess of custom maps, modes, eras, skins, and classes. I will not be making the same mistake. Clean conversion without all the additional crap. I will not be adding any custom maps, modes or sides.
I was considering joining, but then you decided to be blatantly rude about the single greatest accomplishment of this site.

You don't just go and call the conversion pack a cluttered mess with mistakes.
I agree, the conversion pack is the second (next to mavs dt2 ) greatest achievement of this site. Sure, it may be a little bit messy but thats no reason to call it so in public. :? I fyou really want a clean conversion, good luck, I guess. :) I will try and be of help.
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

RogueKnight wrote:I was considering joining, but then you decided to be blatantly rude about the single greatest accomplishment of this site.

You don't just go and call the conversion pack a cluttered mess with mistakes.
I apologize for my rudeness. :( I have to admit it was quite an accomplishment but I was never all that fond of it. I guess I'd have to say for a conversion pack, it added too much to be simply a conversion.
Loopy53 wrote:If you really want a clean conversion, good luck, I guess. :) I will try and be of help.
Thank you. :D Does that mean you'll be joining us?
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Re: Looking for Mod Team

Post by kinetosimpetus »

Using the name "Unofficial Patch v1.5" makes it sound like a continuation and improvement upon previous versions of the patch.

I agree that it would probably be best to come up with a different name altogether.
Hidden/Spoiler:
[quote="RogueKnight"][quote="Glitch25"]The one and only patch Pandemic released for SWBFII was the "Official v1.1 Patch" Why do you think it's "Stealing a name?" Zerted is done with the "Unoffical v1.2 Patch" and the "Unofficial v1.3 Patch". If he ever decides to come back I've left the "Unofficial v1.4 Patch" open for him.

-The conversion pack was a cluttered mess of custom maps, modes, eras, skins, and classes. I will not be making the same mistake. Clean conversion without all the additional crap. I will not be adding any custom maps, modes or sides.[/quote]
I was considering joining, but then you decided to be blatantly rude about the single greatest accomplishment of this site.

You don't just go and call the conversion pack a cluttered mess with mistakes.[/quote]
EDIT: slightly ninja'd, but I took the time to write it and so I'll still post it.

While he may have stated it rudely, I think he does have a point. The convopak isn't just a standard conversion of bf1 stock maps to bf2. It does have a lot of extra sides and maps and most of all missions, and IMHO, goes beyond the scope of a "conversion pack" into a "large mod" which (also IMHO) could be updated and improved, if it weren't such a massive project.

I for one would enjoy a simple convopak that includes the bf1 unique stock maps only, with stock bf2 sides and conquest modes only, so that I could add my era mod to those maps and only require a single smallish download to make those maps available.
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

kinetosimpetus wrote:Using the name "Unofficial Patch v1.5" makes it sound like a continuation and improvement upon previous versions of the patch.

I agree that it would probably be best to come up with a different name altogether.
Any suggestions?
kinetosimpetus wrote:I for one would enjoy a simple convopak that includes the bf1 unique stock maps only, with stock bf2 sides and conquest modes only, so that I could add my era mod to those maps and only require a single smallish download to make those maps available.
That's the goal! :D I do plan on adding 1 Flag CTF, 2 Flag CTF, and a few stock hunt modes though. Just to maintain constancy between BF2 and BF1 modes.
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Nedarb7
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Re: Looking for Mod Team

Post by Nedarb7 »

Glitch25 wrote:
kinetosimpetus wrote:Using the name "Unofficial Patch v1.5" makes it sound like a continuation and improvement upon previous versions of the patch.

I agree that it would probably be best to come up with a different name altogether.
Any suggestions?
Hmm...Maybe " Star Wars Battlefront Merged"
I KNOW IT SOUNDS SORTA PATHETIC
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

Nedarb7 wrote:Hmm...Maybe " Star Wars Battlefront Merged"
I KNOW IT SOUNDS SORTA PATHETIC
Haha, that's fine for the time being. Name isn't set in stone yet. I can think of a few as well.
-Battlefront United
-United Battlefront
-Battlefront Union
-Clean Conversion
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Re: Looking for Mod Team

Post by Nedarb7 »

Glitch25 wrote:
Nedarb7 wrote:Hmm...Maybe " Star Wars Battlefront Merged"
I KNOW IT SOUNDS SORTA PATHETIC
Haha, that's fine for the time being. Name isn't set in stone yet. I can think of a few as well.
-Battlefront United
-United Battlefront
-Battlefront Union
-Clean Conversion
The second re-written as Star Wars Battlefront United sounds
okay.
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Re: Looking for Mod Team

Post by Teancum »

I'm gonna be really blunt and give you a "good luck with that". What you're looking to do took a team of experienced SWBF modders over a year to do. No offense, but this astronomically too large for an inexperienced team.
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Re: Looking for Mod Team

Post by Loopy53 »

Teancum wrote:I'm gonna be really blunt and give you a "good luck with that". What you're looking to do took a team of experienced SWBF modders over a year to do. No offense, but this astronomically too large for an inexperienced team.
Summed it up perfectly. Thanks for the input teancum. It would be hard, but not impossible. The name should be Star Wars Battlefront United. I like that idea. Yes, I will join.
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

Loopy53 wrote:Summed it up perfectly. Thanks for the input teancum. It would be hard, but not impossible. The name should be Star Wars Battlefront United. I like that idea. Yes, I will join
This is definitely going to be a challenge and will take some time. But I know we can do it, we just need to pace ourselves and keep the whole mod project organized. Added you to the team and PM'd you the asset link.
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Re: Looking for Mod Team

Post by LEO »

I really want be in there.
I have autodesk softimage 2013 and i'm alble to animate charackters and props
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Re: Looking for Mod Team

Post by Marth8880 »

I can do all of the sound work if you want, since practically nobody else on the forums knows how, excluding like me, WULF, the staff, and several other various members. :roll: :lol:
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Glitch25
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Re: Looking for Mod Team

Post by Glitch25 »

Marth8880 wrote:I can do all of the sound work if you want, since practically nobody else on the forums knows how, excluding like me, WULF, the staff, and several other various members. :roll: :lol:
Thank you so much Marth! Haha, I was worried about that part. :D
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