It works fine, then I decided to have it so that whenever you kill a Mando, as a reward, you have about a 50% chance of them dropping this uber stimulant.
After a bit of ODF searching, I found the lines I needed.
Code: Select all
DropItemClass = "com_item_powerup_mand"
DropItemProbability = 0.50The powerup ODF, msh, tga, etc are all in the mandalorian side, and in the common/munged/odf, of my map.
Like I said before, dispensing the stim works.
But ingame if I kill the one of the Duros, it will drop the stim, no problem, but if I kill eather the sniper mando, or the one with the beam tube, I crash.
Que Error.
Heres the Duros ODF:Message Severity: 3
.\Source\EntitySoldier.cpp(11111)
Soldier "man_inf_mand1" drop item "com_item_powerup_mand" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(11111)
Soldier "man_inf_mand2" drop item "com_item_powerup_mand" not found



