*WIP* Mygeeto: Storm
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Elmo
- Field Commander

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Clonedude55
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raz1992
Off topic: Try search. I'm sure there will be a perfect solution to your problem.Clonedude55 wrote:That is awesome.
But I can't get my maps I have made to work it either crashes and says couldn't open mission LVL or the map you begin with comes up what am I doing wrong?
On topic: Very nice looking map, Elmo. I really hope the UT-AT makes it in, and good luck with the rest of it
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Thire
- Major

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- trainmaster611
- Sith Lord

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- Location: Building a railway to Coruscant
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@Elmo: I have one suggestion...you should move the crystal hills farther away or lower them since they weren't that close in the movie...plus more buildings 
I see you finally mastered that infinite dpeth of ash and nothingness look
I have such good ideas for maps. I just wish I had as much time as you
I see you finally mastered that infinite dpeth of ash and nothingness look
I have such good ideas for maps. I just wish I had as much time as you
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Protector_Pulch
Uah, what's that ugly glitch on the Clone in the first screen? Anyway, the other screens are really good. I just want to know how the LAAT behaves in-game.
-and-
Who is the creator of the UT-AT? Maybe you could ask him to resize the UT-AT. Resizing a single model is way easier than resizing everything on the map...but on the other hand, if you're already getting new bridges, a simple resize isn't that complicated.
-and-
Who is the creator of the UT-AT? Maybe you could ask him to resize the UT-AT. Resizing a single model is way easier than resizing everything on the map...but on the other hand, if you're already getting new bridges, a simple resize isn't that complicated.
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-(DW)-Arc9[E]
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Penguin
- Jedi Admin

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Razgriz
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SymbolS
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Elmo
- Field Commander

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FullMetal_Alchemist
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FragMe!
- Gametoast Staff

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Hey Elmo
I am neither complaining or suggesting anything about fog but just giving an idea.
There is a cloud odf in the assets (can't remember the world of the top of my head)
but if you do a search for cloud you will find it. The thing about it is that since it is an
object you can place it in ZE where ever you want and as many as you want you give the
desired affect. You can also adjust the parameters to change the color and density of it.
I believe there would be 3 files to move the odf the mesh (it may have and option file) and
the dust.fx file. I have played with them a bit and they look realistic enough plus I like being
able to put it where I want.
Regardless your map is looking good
I am neither complaining or suggesting anything about fog but just giving an idea.
There is a cloud odf in the assets (can't remember the world of the top of my head)
but if you do a search for cloud you will find it. The thing about it is that since it is an
object you can place it in ZE where ever you want and as many as you want you give the
desired affect. You can also adjust the parameters to change the color and density of it.
I believe there would be 3 files to move the odf the mesh (it may have and option file) and
the dust.fx file. I have played with them a bit and they look realistic enough plus I like being
able to put it where I want.
Regardless your map is looking good
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Elmo
- Field Commander

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I have no idea-- I have lots to do.. still.FullMetal_Alchemist wrote:so, let's gestimate that you're about 90% done? Just editing a few things and it should be out say within the next 2-3 weeks maybe? (depending on your schedule- work, school, life, etc)
Get larger bridges.
add "locals"
put bottoms for bridges...
make map Multi leveled (MAYBE)
UT-AT ingame
explosion/fire effects..
cover/more objects.
speeders (CTF)
And i know there are other stuff, but i can't remember.
Anyone have ideas about making the map multi leveled? (getting to one bridge to another? One's higher and *MAYBE* lower (doubt it)
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FullMetal_Alchemist
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raz1992

