Mos Eisley

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SG-17
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Mos Eisley

Post by SG-17 »

Is there any significant differences between the SWBF2 and SWBF1 versions of Mos Eisley?

Also what about the PS2 and PC versions of the SWBF2 map. I've played both and they feel different. Can you wall jump in the PC version like the PS2?
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AnthonyBF2
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Re: Mos Eisley

Post by AnthonyBF2 »

Stuff in the PC Mos Eisley is smaller, like the dumpsters, the Cantina dome, and the terrain is colored a bit different.

If you used a PC tat2.lvl in the PS2 server and play, you will sink half way into those objects because the server file has small items but your game wants to tell you they're big from reading it's own visuals.
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Re: Mos Eisley

Post by thelegend »

As I still know the terrain had some small hills in bf1. And the ps2 and bf1 cantina are the same models.
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Re: Mos Eisley

Post by Teancum »

The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action
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Re: Mos Eisley

Post by thelegend »

Teancum wrote:The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action
Ah yes. Vehicles. If anyone opens the swbf2 mos eisley map in zeroeditor he actually should find vehiclespawns. So I guess they were planned for this game.
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AnthonyBF2
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Re: Mos Eisley

Post by AnthonyBF2 »

I have tried on numerous occasions to enable those..
Added the walker memory pools, and added it to the mission and the AT-ST or the AAT won't spawn.
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Re: Mos Eisley

Post by Marth8880 »

Did you make sure the vehicle spawn props have a SpawnCount value greater than 0?
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Re: Mos Eisley

Post by Teancum »

thelegend wrote:
Teancum wrote:The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action
Ah yes. Vehicles. If anyone opens the swbf2 mos eisley map in zeroeditor he actually should find vehiclespawns. So I guess they were planned for this game.
I dunno about planned. The vehicles were really unbalancing in SWBF1, so it's also possible they purposely pulled the vehicles for balance. Just sayin'
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