Earth: Afghanistan Village 2.0 (please lock, thanks!)
Moderator: Moderators
- Zapattack1234
- Rebel Colonel

- Posts: 574
- Joined: Mon Sep 24, 2012 6:44 pm
- Projects :: The Wrecked Graveyard_Amongst the Ruins
- xbox live or psn: xbla:Rehmfire49
- Location: Isla Nublar (Jurassic Park)
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
Not the sky, I mean there are literally purple tantoine props that hang off the side of some buildings
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
Those are tents and they are supposed to be there 
- The Nasal Abyss
- 1st Lieutenant

- Posts: 428
- Joined: Sun Sep 14, 2008 12:55 pm
- Projects :: Currently Working on an Indie Game
- xbox live or psn: Stm: Tight Verbage
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
In a future version of this map, perhaps add a lot of green bushes+grass all around to add color 
Everything is very brown and tan in the map currently. It's pretty visually uninteresting.
Everything is very brown and tan in the map currently. It's pretty visually uninteresting.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
hm....bushes. Maybe some general grassy foilage? not much though, stuff dont grow in the desert. mybe a custom cactus somewhere! That would look great! *gets to work modelling cactus*
- The Nasal Abyss
- 1st Lieutenant

- Posts: 428
- Joined: Sun Sep 14, 2008 12:55 pm
- Projects :: Currently Working on an Indie Game
- xbox live or psn: Stm: Tight Verbage
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
Loopy53 wrote:hm....bushes. Maybe some general grassy foilage? not much though, stuff dont grow in the desert. mybe a custom cactus somewhere! That would look great! *gets to work modelling cactus*
Hidden/Spoiler:
Just saying.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
wow, I had no idea! some foilage shall be added!
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
It's a common misconception that most of the middle east is nothing but "Saharan" desert.
You could use a .prp file and use the foliage tool to easily add foliage everywhere.
You could use a .prp file and use the foliage tool to easily add foliage everywhere.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
Thats what I want to do. Is there a simple tut for foilage?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
forums/viewtopic.php?p=430103#p430103
Not the most refined tutorial in the world but it should get the job done. If you have trouble let us know.
Not the most refined tutorial in the world but it should get the job done. If you have trouble let us know.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
Here is some foilage. I wont add cactus's as that makes it to saharan desert like again.
just some light foilage, not too much, so you can still see the sand and now there is green. Light shrubs/bushes should grow in sand just fine.
Hidden/Spoiler:
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
the foliage looks good. 
Now how about some small rocks, I think Geo has some foliage rocks.
And maybe change the sand texture to something more, um, packed, rough, rocky... It looks a little too much like dune sand I think.
Now how about some small rocks, I think Geo has some foliage rocks.
And maybe change the sand texture to something more, um, packed, rough, rocky... It looks a little too much like dune sand I think.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: Earth: Afghanistan Village 2.0(beta now closed!!)
its supposed to be dune sand. + its HD! Thanks Marth! I may look at rocks for the ugh mountains. And I will consider geo rocks.
EDIT:
Here is a changelog from v1.0 to v 2.0
-wind has been addded
-minimap has been added, constant WIP until I finally release 2.0 final. Please no negative critism, minimapping is hard! I will accept suggestions and negative critism delivered in a meaningfull way. For instance I dont want: "Bruh ur minimap sucks! go fix it!" However, something like: "I really like the minimap, but you should move some buildings in the right side to make it more accurate." is much, MUCH better.
-grass has been added. It looks great!
-rocks will not be added. It made it too "cluttered" with foilage and the geo rocks clashed badly with the green in my opinion. Did not make a huge difference
- the fire rate of the close quarters classes has been increased and the damage decreased. Ineffective at range as recoil is low-medium and it sprays everywhere when held down. Deadly at close and close-medium range and when capturing CP's. (mp5 and mac 10.)
-updated loadscreen to compensate for grass and map changes.
-Localization of the buttons from imperials and rebels to us marines and terrorists in the team select screen.
-will add a first aid kit with to the medic. It will be a custom mesh.
-Custom tips
-General polishing.
-Thicker dust storm.
ETA to beta release is friday with the release of 2.0 final on next friday. Hope you guys think the wait is worth it! (wink
marth
)
EDIT:
Here is a changelog from v1.0 to v 2.0
-wind has been addded
-minimap has been added, constant WIP until I finally release 2.0 final. Please no negative critism, minimapping is hard! I will accept suggestions and negative critism delivered in a meaningfull way. For instance I dont want: "Bruh ur minimap sucks! go fix it!" However, something like: "I really like the minimap, but you should move some buildings in the right side to make it more accurate." is much, MUCH better.
-grass has been added. It looks great!
-rocks will not be added. It made it too "cluttered" with foilage and the geo rocks clashed badly with the green in my opinion. Did not make a huge difference
- the fire rate of the close quarters classes has been increased and the damage decreased. Ineffective at range as recoil is low-medium and it sprays everywhere when held down. Deadly at close and close-medium range and when capturing CP's. (mp5 and mac 10.)
-updated loadscreen to compensate for grass and map changes.
-Localization of the buttons from imperials and rebels to us marines and terrorists in the team select screen.
-will add a first aid kit with to the medic. It will be a custom mesh.
-Custom tips
-General polishing.
-Thicker dust storm.
ETA to beta release is friday with the release of 2.0 final on next friday. Hope you guys think the wait is worth it! (wink
Last edited by Loopy53 on Wed Jan 02, 2013 2:36 pm, edited 1 time in total.

