How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.
How to localize buttons/make a thick dust storm
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Loopy53
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- GAB
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Re: How to localize buttons/make a thick dust storm
Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
In the FAQ there's a section called Localize. I think you can find some useful info there.
There are many ways to get such effect. You can tweak the values in the sky file and you can use some dust ODFs (e.g. hoth_prop_dust, hoth_prop_cloud and one that I think works particularly well is Rhn2_prop_cloud, but you will need BFBuilder to get your hands on this one, since it was used only in SWBF1)Loopy53 wrote:On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.
- Nedarb7
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Re: How to localize buttons/make a thick dust storm
Read through the tutorial in the FAQ as GAB suggested then to be exact localize:Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
Common - Sides -imp (the side you are localizing)- name
maybe localize name_m as well.
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Loopy53
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Re: How to localize buttons/make a thick dust storm
Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:
I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.
Code: Select all
Effect("FogCloud")
{
Enable(1);
Texture("brownmist");
Range(120.0, 200.0);
Color(168, 172, 180, 128);
Velocity(10.0, 5.0);
Rotation(0.1);
Height(8.0);
ParticleSize(38.0);
ParticleDensity(300.0);
}
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Bob
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Re: How to localize buttons/make a thick dust storm
The fog is allready on the map, it's just moving together with the players camera, means you cannot walk into it.Loopy53 wrote:Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.Code: Select all
Effect("FogCloud") { Enable(1); Texture("brownmist"); Range(120.0, 200.0); Color(168, 172, 180, 128); Velocity(10.0, 5.0); Rotation(0.1); Height(8.0); ParticleSize(38.0); ParticleDensity(300.0); }
But you can change the first value for
Code: Select all
Range(120.0, 200.0);-
Loopy53
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Re: How to localize buttons/make a thick dust storm
Yes, thats what I wanted. Thanks bob!
