Republic Commando: Extraction *See Released Forum*
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- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
yeah, i wanted to disable it actually but it didnt work
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AQT
- Gametoast Staff

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
Looking much better, D.U.C.K.
Is it still possible to get the weapon HUD icons to show through, or would that mess up the current look of your HUD model? I think I have a workaround solution with extraweapons.hud file, but I'm just wondering if there's anything you can do. Thanks!
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
im afraid i cant do anything, pandemic put the weponiconplane somehwre in front(!) of the gun in 1st person(=behind it from the players point of view). if i put the visor behind it, it wil also be in front (behind) the gun which looks just worng
- poop
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Re: Republic Commando: Extraction *2nd beta link up, see pg.
The HUD is looking great ingame
It would be cool if you could tint the whole screen blue to reflect the color of the RC's visor.
Also I know it's hard to make it look like you are actually looking out the helmet but keep this in mind-
It would be cool if you could tint the whole screen blue to reflect the color of the RC's visor.
Also I know it's hard to make it look like you are actually looking out the helmet but keep this in mind-
Hidden/Spoiler:
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Twilight_Warrior
- Droid Pilot Assassin

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
That doesn't even happen in the Rep Commando game...poop wrote:It would be cool if you could tint the whole screen blue to reflect the color of the RC's visor.
Think about the limitations of the engine. We're not allowed to touch any programming that's hard coded, such as changing the reticule or "switching visor modes". D.U.C.K.'s not going to make it EXACTLY like the Rep Commando game, its just a visual representation.poop wrote: Also I know it's hard to make it look like you are actually looking out the helmet but keep this in mind-Hidden/Spoiler:
(And a rather amazing one at that, I'm loving the lighting effects, D.U.C.K.
- poop
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Re: Republic Commando: Extraction *2nd beta link up, see pg.
Ok. Well Amazing job Duck!

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AQT
- Gametoast Staff

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
Man, the HUD model really looks great in-game. Awesome work, D.U.C.K.!
Here's a screenshot of it displayed in the map itself:
I'll be releasing a third and final beta very soon. I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.
Stay tuned.
Here's a screenshot of it displayed in the map itself:
Hidden/Spoiler:
- Cerfon Rournes
- Master Bounty Hunter

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
AQT wrote:Man, the HUD model really looks great in-game. Awesome work, D.U.C.K.!![]()
Here's a screenshot of it displayed in the map itself:I'll be releasing a third and final beta very soon. I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.Hidden/Spoiler:Stay tuned.
- Anakin
- Master of the Force

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Re: Republic Commando: Extraction *2nd beta link up, see pg.
and there is no way to get this for all side?? 
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AQT
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Re: Republic Commando: Extraction *2nd beta link up, see pg.
@Beta testers: Here's the link to the final beta: http://www.filefront.com/17385188/RCE_beta_3.zip
Same everything as last time. Mainly visual changes this time around. Most notably:
Same everything as last time. Mainly visual changes this time around. Most notably:
- The "Heavy" commando class now carries a maximum of eight missiles
- The DC-17's have been scaled up and the build time for the barricades have been cut in half, all for Lagomorphia

- New first person/HUD model by DarthD.U.C.K. implemented

^ That.AQT wrote:I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
if i may ask, why have the dc-17s been scaled up? they seem a bit too big in 3rd person to me
- Eggman
- Master Bounty Hunter

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
Really? I never taken a close look at them in 3rd-person view, but I've always thought the models looked a little small in 1st-person.DarthD.U.C.K. wrote:if i may ask, why have the dc-17s been scaled up? they seem a bit too big in 3rd person to me
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
about the size:
edit: i have a suggestion: what about adding a bit brown fog/dust. right now you can see the end of the map and exactly where the enemys come from. id like it if the borders of the map and the enym cps would be covered in fog (atleast a bit)
Hidden/Spoiler:
Last edited by DarthD.U.C.K. on Thu Oct 14, 2010 6:27 am, edited 2 times in total.
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CT-26-6958_Hevy
- Rebel Sergeant

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
The HUD looks beatifull ingame!
cant await the Complete map!
cant await the Complete map!
Last edited by CT-26-6958_Hevy on Fri Oct 15, 2010 3:24 am, edited 1 time in total.
- Lagomorphia
- Major

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
I said that's what I did for the NeoMarz commando model because the Neomarz one is bigger. I didn't say scale it up. I think.The DC-17's have been scaled up
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AQT
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Re: Republic Commando: Extraction *3rd beta link up, see pg.
@DarthD.U.C.K.: Some brown dust in the distance it is then. I won't go crazy with it though.
@Lagomorphia: Jeez, man! Make up your mind already!
Actually, I think I'll keep the DC-17's scaled up. They look better that way in comparison to CodaRez's sidearm.
@Lagomorphia: Jeez, man! Make up your mind already!
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- Lagomorphia
- Major

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
HUD looks amazing, but the sniper attachment clips it. Maybe if cut off those two strange looking prongs sticking out the back of it it'll stop clipping the HUD.
- darthtyren
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Re: Republic Commando: Extraction *3rd beta link up, see pg.
When do you want to do the online test?
- Fiodis
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Re: Republic Commando: Extraction *3rd beta link up, see pg.
It just happened.
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Twilight_Warrior
- Droid Pilot Assassin

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...
The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.
Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.
Hidden/Spoiler:
Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.

