Khimera Battlegrounds by YaNkFaN is now Released!!!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Khimera by YaNkFaN

Post by Sky_216 »

Grev wrote:
Nihillo wrote:
Clone Captain wrote:That looks like the sunset here in Naples, FL last night.
You are very lucky to have such a beautiful sunset to see. :P
And Yank is very lucky to have Skyhammer's support.
And Skyhammer is very lucky to have YaNkFaN's support. Because he's given YaNkFaN a way to do random skies while YaNkFaN's given him three whole maps.

@YaNk:
'Bout trilogy:
Maybe. Reckon you could definitely improve Jungle with your increase in mapping skill.
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Khimera Trilogy by YaNkFaN

Post by Smug »

Could you make a raised building with a ramp to it? Kind of like a sniper spot?
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

UPDATE

Here are more updated pics of Khimera: Beach Head Assault and first look at the new Khimera Islands (formerly Khimera Jungle) was thinking of making a 4th map possibly a city still deciding
but enjoy and leave comments please!!!!
Beach Head Assault
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Islands with 2 new skins made from scratch
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
-yes i know localizations are off

Here's some notes on what I want to do with the project read if you're interested.

Make a cohesive environment that can seemlessly transition from map to map ie player thinks they are in the same region/location
Save file size by using same sides for each map but tweaking so gameplay feels different on each map
Fully experiment with custom environment/lighting
Work on making a fun replayable game experience with high replay value
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Khimera Trilogy by YaNkFaN

Post by Nova Hawk »

Omg, dude that's AWESOME!!! I especially like the Volcano! I will gladly beta test this if you need one!

Btw, will you have any of your Defenders or anything? Like a clone with a sniper rifle and DC-15?
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN

Post by YaNkFaN »

same sides as usual still looking for a hero will probably use conversion pack's fisto or something like that but yea same clone units with same weapons maybe add some more jettrooper like units than normal though
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Khimera Trilogy by YaNkFaN

Post by obiboba3po »

wow i had an idea so similar to that volcano set up you have! it looks awesome!! :P
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

the volcano is old here is a pic from the original map
Hidden/Spoiler:
Image
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Lord Bardar »

nice volcano.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

Will this mappack contain the Dark Times era?
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

i'm not sure i'm considering it but we'll see i'll probably have a poll to see who wants it
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Sky_216 »

YaNkFaN wrote: Here's some notes on what I want to do with the project read if you're interested.
Make a cohesive environment that can seemlessly transition from map to map ie player thinks they are in the same region/location
Save file size by using same sides for each map but tweaking so gameplay feels different on each map
Fully experiment with custom environment/lighting
Work on making a fun replayable game experience with high replay value

Some suggestions:

Take advantage of random skys + lighting + weather for all the maps. They help.
Maybe add similar animals to each map (fish and birds, some larger ones if you can) to give more of the "same area" feel.
Maybe add in some simple campaigns.
H_BOMB
Command Sergeant Major
Command Sergeant Major
Posts: 275
Joined: Fri Aug 08, 2008 12:16 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: That little box. You know, kinda toward the left side of the screen...
Contact:

Re: Khimera Trilogy by YaNkFaN update pg3

Post by H_BOMB »

This is looking pretty awesome. I think it would be kind of cool if you set up a series of Khimera objective modes that do a little story. Kind of what Eggman is doing with his Aldura maps. Just a thought.
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

Dark Times will be added to these maps I will also try to give them their own custom environment

Mav or anyone with knowledge is there a way to load textures via sides just textures and then call them in the map because i want to make custom ground textures for each environment

I've tried

REQN
"texture"

names of textures

but to no avail
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

Woot! Dark Times! 8)
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Maveritchell »

YaNkFaN wrote:Mav or anyone with knowledge is there a way to load textures via sides just textures and then call them in the map because i want to make custom ground textures for each environment

I've tried

REQN
"texture"

names of textures

but to no avail
That is how you do it; you can see the shell or common assets for reference. Anything else is just going to be determined by the time it is loaded in the .lua.
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Khimera Trilogy by YaNkFaN update pg3

Post by Smug »

The tunnel goes into the volcano? That has secret base written all over it...
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

lol the volcano is relatively small and very intricate (lots of big mustafar objects to make lava stuffs it would be impossible to make a intricate base it does have a cp in the center in the magma chamber just like the old map

Edit I tried doing the texture thing and it's munging the files but not compiling them into a .lvl is there a special munge.bat file or a way that I can get the .texture files which are located in build/sides/abc/munged/pc into the .lvl files
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Khimera Trilogy by YaNkFaN update pg3

Post by AlexSecura »

Great progess in rremaking them.

If you ever need a Tester for both,Im herre. :-)

You remember this Pic from your old Khimera Map?
Image
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

o yea i still have the old one well sorta not now since the new one uses the same addon name but yea trust me it looks a lot different still has the very nicely working flyers though pics will be up soon of khimera islands
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Khimera Trilogy by YaNkFaN update pg3

Post by sampip »

Yeah, I liked the Gunships too, and the volcano does look really good :D .
Edit: Oh, and what sky is that you are using in the raining picture?
Locked