I'm having issues with adding new sounds. I've finally gotten my new sounds in-game and somewhat functional. The other night they were 22050Hz and I had no problem - the stock sounds played alongside them. When I replaced my new sounds with higher-bitrate versions (44100Hz), while they still play and sound even better, the stock sound effects no longer play in my map. I don't recall touching the .lua in between these changes; all of my changes were in either the .SND file, the .asfx file (for changing the resampling to 44100Hz), and, of course, the .wav files (just replacing them with higher-definition versions).
Any tips/ideas on why this occurred? If there's anything I need to share, let me know!




