Problem with Visual Munge (short munge)
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- Molokai
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Problem with Visual Munge (short munge)
OK, so I was trying to make my own version of Kamino, but when I try to build the level, ModTools doesn't want to actually munge or copy anything into the addon folder. What could be wrong?
Edit: OK, so I was looking at a couple of things around the board, and it brought up a question for me: Do I have to manually munge the separate parts of the level in order for "VisualMunge" to do its thing?
Edit: OK, so I was looking at a couple of things around the board, and it brought up a question for me: Do I have to manually munge the separate parts of the level in order for "VisualMunge" to do its thing?
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Caleb1117
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Re: Problem with ModTools
Did you check Common when you munged?
As for question #2, no you don't.
As for question #2, no you don't.
- Molokai
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Re: Problem with ModTools
Well, yeah, I checked everything. And, just now, I tried to make a second one and it still didn't do anything.
Edit: OK, so, completely truthfully, I'm trying to make a copy of the shipped Kamino, and I'm trying to follow the directions from the tut linked to in the "everything you need" post, but I did everything it said and I get this problem. Just for some background.
Edit: OK, so, completely truthfully, I'm trying to make a copy of the shipped Kamino, and I'm trying to follow the directions from the tut linked to in the "everything you need" post, but I did everything it said and I get this problem. Just for some background.
- authraw
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Re: Problem with ModTools
What happens when you try to munge, exactly?
- Molokai
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Re: Problem with ModTools
OK, so I go to the BUILD folder and open the ModTools there. When it's open, I choose EVERYTHING in sides, and I check every option. When I click Clean, I get a whole list of Call paths, half of which get the "system cannot find specified path" error. Then, when I click Munge (and this happenes whether I clean first or not), I get this listing:
When I go to the Addon folder in the BF2 directory, nothing is in the data folder, and the only file in the entire Addon directory is the addme script.
And I don't get how or where it copying the "mission.lvl" and "core.lvl" because it's not munging those files, and there aren't any files in the ModTools directory for it to copy.
Code: Select all
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Program Files\Rhydon\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Creating mod dir "ABC" dir in addon dir...done.
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "ABC" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
\Utilities\Bin\x86 was unexpected at this time.
And I don't get how or where it copying the "mission.lvl" and "core.lvl" because it's not munging those files, and there aren't any files in the ModTools directory for it to copy.
- authraw
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Re: Problem with ModTools
What folder are your mod tools saved in?
- Molokai
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Re: Problem with ModTools
The path for the ModTools is C:\BF2_ModTools.
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pepper11193
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Re: Problem with ModTools
are you munging from the data folder or the data_abc folder?
- Molokai
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Re: Problem with ModTools
Besides the fact that you can't munge from the data folder, I am in fact munging from the data_abc folder.
PS I just did a fresh install of ModTools, didn't add any of the custom sides released in the Conversion pack forum, and did a straight creation-munge process, and still nothing ended up in the ADDON folder for ABC, except the addme.script.
PS I just did a fresh install of ModTools, didn't add any of the custom sides released in the Conversion pack forum, and did a straight creation-munge process, and still nothing ended up in the ADDON folder for ABC, except the addme.script.
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Ace_Azzameen_5
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Re: Problem with ModTools
Weird.
Is there a process running called x86, or an .exe that looks like that in C:\BF2_ModTools\ToolsFL\bin . That could be an exception 86 coming from one of those exes (Sub Programs that visual munge calls to munge certain things).
Wait...x86, like 486, 386. Maybe your command prompt, or DOS-y thing, is running in some sort of compatibly mode. Or just not the right mode and the programmers assume that x86 was the only wrong mode.
Basically, what OS are you running?
Is there a process running called x86, or an .exe that looks like that in C:\BF2_ModTools\ToolsFL\bin . That could be an exception 86 coming from one of those exes (Sub Programs that visual munge calls to munge certain things).
Wait...x86, like 486, 386. Maybe your command prompt, or DOS-y thing, is running in some sort of compatibly mode. Or just not the right mode and the programmers assume that x86 was the only wrong mode.
Basically, what OS are you running?
- Molokai
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Re: Problem with ModTools
So you think the fact that I'm doing this in Vista is the problem? Great, now I have to try to figure out a way to get on my Mom's new computer after it's set up on Christmas...
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Caleb1117
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Re: Problem with ModTools
One note, you never need to select anything under the sides box, unless you have custom sides.
That wouldn't cause this, but still.
That wouldn't cause this, but still.
- Molokai
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Re: Problem with ModTools
Well, I am wanting to put in one of the other legions, whichever has the "Boss" or "Fixer", so eventually, I will need that. I'll probably need help with that, too, because I can't seem to find those in the legion sides that Teancum released...
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t551
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Re: Problem with ModTools
Do you have the modtools intstalled int the Program Files(x86) directory? They need to be in a directory path with no spaces.
Try running the munger in XP compatibility mode, although I'm not sure if that will effect the munge tools themselves. You'll probably have to go through the Tools folder and set all of them to run in compatibility mode, but I don't think that will be necessary.
@Ace- Vista differentiates install paths between 32-bit(Run on the x86 processor family) and 64-bit executables.
Try running the munger in XP compatibility mode, although I'm not sure if that will effect the munge tools themselves. You'll probably have to go through the Tools folder and set all of them to run in compatibility mode, but I don't think that will be necessary.
@Ace- Vista differentiates install paths between 32-bit(Run on the x86 processor family) and 64-bit executables.
- Molokai
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Re: Problem with ModTools
Well, I don't have the 64-bit Vista. I have 32-bit. And, like I mentioned in an earlier post, it's in my HD's root directory (C:), so that's not the problem. And I've been running it in compatibility mode from the beginning, and since my last reinstall, I wasn't running it in compatibility mode, so either way, it doesn't work. However, we got my Mom's computer today, so sometime I'm gonna be able to sneak on there and find out if it'll work on there. And if not, I'll know it's something wrong with the modtools I downloaded (I hope that's not the case, because I don't know of any place to download it other than SWBFfiles...)
- authraw
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Re: Problem with ModTools
Ah, you have Vista. Some people seem to be able to get it to work on Vista, but I can't do it on my Vista machine. I don't get that error, but... In any case--I'm thinking it's Vista's problem.
- Molokai
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Re: Problem with ModTools
Indeed, I just confirmed it by installing it on my new XP (so glad we didn't do Vista on that one
)
So yeah, for me, ModTools won't work on Vista.
Someone can probably close this topic now, if they want.
So yeah, for me, ModTools won't work on Vista.
Someone can probably close this topic now, if they want.
