Custom Holos

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Battleffront_Conquer
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Custom Holos

Post by Battleffront_Conquer »

Im sorry if this answer is actually in the Forums somewhere already but I have searched and have came up empty each time....
I just wanna know how to create custom holos
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AceMastermind
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Re: Custom Holos

Post by AceMastermind »

A quick search using the keyword holo produced THIS as a likely result, is that what you mean?
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Re: Custom Holos

Post by Battleffront_Conquer »

yes to an extent...
I was really just looking for how to set up the hierarchy in XSI, and I also looked through both modding an 3d Animations FAQs but it wasnt listed along with doing several searches... I must have typed in holos instead of holo

Thank you though

Actually after checking the modding section again in the FAQs I noticed that it was posted in there... I was looking in all the wrong places
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AceMastermind
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Custom CP holo geometry breakdown

Post by AceMastermind »

Here's a breakdown example of com_icon_cis.msh and the texture it uses:
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Battleffront_Conquer
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Re: Custom Holos

Post by Battleffront_Conquer »

Thanks and if it isnt too much trouble Id like to ask how you change the Icon when in the spawn screen... I was confused when I looked at the thread explaining how to do this.. is the only way to create a completely custom ingame.lvl?

Thanks again :)
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Re: Custom Holos

Post by DarthD.U.C.K. »

yes, models for holograms must be implemented through the ingame.lvl, probably because they are loaded before the actual models for the map are loaded.
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Re: Custom Holos

Post by Battleffront_Conquer »

Cool thanks again :thumbs:
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