Coruscant: Skyline[Release]

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RattleandHum1988
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by RattleandHum1988 »

Not released as in you won't be finishing it? Or not released as in "any time soon"? Either way I'll still be looking forward to it! :D

As for suggestions, I don't think I could suggest more than people already have. Great song choice for the restaurant, I KNEW there was a song from KOTOR I was forgetting when posting that list, but alas, the creator found it anyway! Great selection! The list looks like you're almost finished it too. The only thing I MIGHT suggest is somehow getting this logo onto the clones:
Image
Image

It would add a cool little detail! Someone may have already suggested it or you may have tried/thought about it already, if so, disregard!
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yuke5
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by yuke5 »

Oh don't worry, THEWULFMAN made a brush that can be used, and that is, in fact, what I plan to use for my phase 1 clones.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by AirspeedRedux »

yuke5 wrote: The bad news is that I've got a bunch of stuff to do, so the map won't be released.
Ever? :?
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by yuke5 »

Whoa. Sorry. The map WILL BE RELEASED. Just not with in the month or so. My bad. Sorry. I'll go back and edit that.

EDIT: I'm putting this idea I had on here, because I don't want to forget it, and I want to see what you guys think. Since I'm going to be making a couple sound streams anyway, I might as well add custom ambient music. The thing is, I'm happy with all the current in-game Star Wars music. However, when I was listening the KoTOR music that RattleandHum1988 posted and it brought back some good memories. So, to the point, when I add the KoTOR era, (I forgot all about KoTOR) I think I'll see if I can add some ambient music form KoTOR I. I'm thinking the Taris themes would work well. Let me know what you think.
Last edited by yuke5 on Thu Jul 19, 2012 12:23 pm, edited 1 time in total.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by ARCTroopaNate »

That sounds like a great idea! I think Taris music would fit well on this map.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by RattleandHum1988 »

yuke5 wrote:Whoa. Sorry. The map WILL BE RELEASED. Just not with in the month or so. My bad. Sorry. I'll go back and edit that.

EDIT: I'm putting this idea I had on here, because I don't want to forget it, and I want to see what you guys think. Since I'm going to be making a couple sound streams anyway, I might as well add custom ambient music. The thing is, I'm happy with all the current in-game Star Wars music. However, when I was listening the KoTOR music that RattleandHum1988 posted and it brought back some good memories. So, to the point, when I add the KoTOR era, (I forgot all about KoTOR) I think I'll see if I can add some ambient music form KoTOR I. I'm thinking the Taris themes would work well. Let me know what you think.
I love the Taris music! That would be totally awesome!
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by willinator »

Now yuke, I'm curious. Will you be adding the "stock" KOTOR era, or will you make your own?
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by yuke5 »

I don't think anything I could make would ever top Mav's. I'll be adding compatibility to KoTOR from the Conversion Pack, and just tweaking some stuff from my end.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by willinator »

Fair enough.

[offtopic] Wow yuke, digging the new hobbes avatar! :thumbs: [/offtopic]
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by AirspeedRedux »

willinator wrote: [offtopic] Wow yuke, digging the new hobbes avatar! :thumbs: [/offtopic]
Amen.

Just so I'm not spamming -- That sounds like a cool idea for the KOTOR era, it'd give it something special that doesn't just set it apart based on the sides!
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by yuke5 »

I've made a couple visual improvements to the map, but nothing noteworthy. However, I have done enough to reach a milestone, which means that here comes the...(drumroll please)

CORUSCANT SKYLINE BETA


I will be accepting a total of five beta spots. Applications will be accepted starting...now.
  • 1.ARCTroopaNate
    2.Marth8880
    3.Willinator
    4.Darth D.U.C.K.
    5. THEWULFMAN and Rattleandhum
Last edited by yuke5 on Thu Jul 26, 2012 1:26 pm, edited 5 times in total.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by ARCTroopaNate »

Hey yuke! I'd like to beta. Do we need a resume?

If so, one noteworthy mod I've beta'd is Mass Effect, I've also beta'd, Ipsulma glacial pass, and the Republic Commando side mod.
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by Marth8880 »

I can beta test for ye', matey. :o
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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]

Post by willinator »

I'll beta yuke. Also, I haven't forgotten about that unit :wink:
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Re: Coruscant: Skyline [Beta 2 Spots Left]

Post by DarthD.U.C.K. »

me! me!
resume: i have betatested a few older maps and most of the maps/mods in contributed to :)
but be aware, i might give loads of suggestions.
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yuke5
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Re: Coruscant: Skyline [Beta 2 Spots Left]

Post by yuke5 »

DarthD.U.C.K. wrote:me! me!
resume: i have betatested a few older maps and most of the maps/mods in contributed to :)
but be aware, i might give loads of suggestions.
Good thing I like suggestions. :D Welcome aboard!
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Re: Coruscant: Skyline [Beta 1 Spot Left!]

Post by THEWULFMAN »

Oh why not, I'll try to make the time. I'll take that last spot.
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Re: Coruscant: Skyline [Beta 1 Spot Left!]

Post by RattleandHum1988 »

1 spot left? I'm in!!!! :D

EDIT: Ah, didn't see WULFMAN's post :oops: That's embarassing!
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Re: Coruscant: Skyline [Beta 1 Spot Left!]

Post by THEWULFMAN »

Nah, you can take my spot. I shouldn't be testing as I have a bad track record of actually not testing.
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Re: Coruscant: Skyline [Beta 1 Spot Left!]

Post by RattleandHum1988 »

THEWULFMAN wrote:Nah, you can take my spot. I shouldn't be testing as I have a bad track record of actually not testing.
Really? Well that's mighty kind of you! It's up to Yuke in the end, but I'd gladly beta test this map. I'm super excited for it and have played and tried enough mods for this game that I have a clear idea of how a map can be the best it can be!

All aboard!
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