Vehicles in Assault?
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agentfallenangel
Vehicles in Assault?
my map is jedi assault, and I was wondering how you would place vehicles FAR away from the command post. Where would I put the control region, and what team would I assign it to? can someone please give me a sort of walkthrough (Fierfek's guide only says how to do it if the CP's are captureable, like conquest)
- Ka-Ching
- Command Sergeant Major

- Posts: 274
- Joined: Wed Jul 23, 2008 4:03 pm
Re: Vehicles in Assault?\
it should work weather its conquest or assault.just add a control region, if you dont want them to control at all on their own,just put the control region over the entire map.
the team depends on which team you want it to spawn for
the team depends on which team you want it to spawn for
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agentfallenangel
Re: Vehicles in Assault?\
so in the LUA, I put imp_hover_speederbike for every side? (imp, cis, all, and rep?) The only vehic I want is the imp hoverbike.
- Ka-Ching
- Command Sergeant Major

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Re: Vehicles in Assault?\
just set the spawns where you want,make them spawn any sides speeder.then load that speeder in your lua.
so you do it like this:
ReadDataFile("SIDE\\imp.lvl",
"imp_hover_speederbike",
so you do it like this:
ReadDataFile("SIDE\\imp.lvl",
"imp_hover_speederbike",
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agentfallenangel
Re: Vehicles in Assault?\
so I put that under every side? or just once?
- Ka-Ching
- Command Sergeant Major

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- Joined: Wed Jul 23, 2008 4:03 pm
Re: Vehicles in Assault?\
only under imps
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agentfallenangel
Re: Vehicles in Assault?\
ReadDataFile("SIDE\\imp.lvl",
"imp_hover_speederbike",
it would make no sense to put that under the imps part in the LUA though, right? cuz the imps are already reading that
"imp_hover_speederbike",
it would make no sense to put that under the imps part in the LUA though, right? cuz the imps are already reading that
- Ka-Ching
- Command Sergeant Major

- Posts: 274
- Joined: Wed Jul 23, 2008 4:03 pm
Re: Vehicles in Assault?\
oh really? ok it should work then.
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agentfallenangel
Re: Vehicles in Assault?\
no but I want every team to have the imp speeder bike
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Vehicles in Assault?\
The vehicles you list in the LUA ought to be listed under whatever side's folder they are in.
Then, to have it spawn for every side in-game, just put it in all the fields in the Properties box of the vehicle spawn in ZE.
Then, to have it spawn for every side in-game, just put it in all the fields in the Properties box of the vehicle spawn in ZE.
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agentfallenangel
Re: Vehicles in Assault?\
well, here's my LUA:
Hidden/Spoiler:
- Super_Clone
- High General

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Re: Vehicles in Assault?
Don't load it twice, just once, it'll only mess up you're map.
- Teancum
- Jedi Admin

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Re: Vehicles in Assault?
Check the error log. It could be a few different things.
- eliminator
- Second Lance Corporal

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agentfallenangel
Re: Vehicles in Assault?
IT STILL ISN"T WORKIN!!!
Here is my LUA:
And for the vehicle spawn, it's connected to CP 2, team 2, the control zone is directly on the spawn the control zone is cp2_control, the command post's control is cp2_control. also, the command post and vehicle spawn are FAR away from each other... hope that helps in fixin this.
I posted your BFront2.log on txtb.in for you, no need for triple post -Staff
http://txtb.in/4iQ
Here is my LUA:
Hidden/Spoiler:
I posted your BFront2.log on txtb.in for you, no need for triple post -Staff
http://txtb.in/4iQ
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agentfallenangel
Vehicles in Assault
Hey, I recently had a topic about this, but it remained unsolved and everyone forgot about it
.
So, can someone PLEASE give me an EXACT description (step by step) of how to make it so that every side in assault (villains and heroes) can ride the imp_hover_speederbiek.
So, can someone PLEASE give me an EXACT description (step by step) of how to make it so that every side in assault (villains and heroes) can ride the imp_hover_speederbiek.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Vehicles in Assault
It was already answered in the second reply in your last topic:
Edit: Oh that was why I couldn't find the topic to merge it, AQT already had. Well met.
It sounds like you do not know how to set up a vehicle spawn properly. You should read "getting_started.doc" in the modtools documentation.just set the spawns where you want,make them spawn any sides speeder.then load that speeder in your lua.
so you do it like this:
ReadDataFile("SIDE\\imp.lvl",
"imp_hover_speederbike",
Edit: Oh that was why I couldn't find the topic to merge it, AQT already had. Well met.
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agentfallenangel
Re: Vehicles in Assault?
here's my LUA. I think it's correct. Also, what do control regions do exactly?
Hidden/Spoiler:
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Vehicles in Assault?
agentfallenangel wrote:here's my LUA. I think it's correct. Also, what do control regions do exactly?
It sounds like that because you keep posting your lua when it's never been indicated that there was a problem with it. There's more to spawning a vehicle than just the script.It sounds like you do not know how to set up a vehicle spawn properly. You should read "getting_started.doc" in the modtools documentation.
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agentfallenangel
Re: Vehicles in Assault?
oh sorry. Well, with the vehicle spawn, the spawn count it 1, the spawn time is 30, the expiretimeenemy is 30, the expiretimefield is 60, the decay time is 30. For class all, cis, imp and rep attack, I put imp_hover_speederbike and same for the def. The control region is 10x10x10 and is directly on the vehicle spawn (the vehicle spawn is inside it)
oh, and the control region is called cp2_control and for cp2, I added the control regions name in the control region textbox thingy
oh, and the control region is called cp2_control and for cp2, I added the control regions name in the control region textbox thingy
