Clone Remnant: Rise

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Clone Remnant: Rise

Post by SilvaDalek »

I mean model and skin wise. Any changes there? :mrgreen:
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Re: Clone Remnant: Rise

Post by Grev »

No, not as far as I know.... :D

I may use some weapons from other sides, but most likely not...

Wow: Last page all to ourselves....

EDIT
Finally, Ingame naboo screens. THey dont show much, but gameplay was fun and more screens soon:

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DARKTROOPERS!
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Thats all for now folks! Comments on the map? Sides?
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Re: Clone Remnant: Rise

Post by SilvaDalek »

The cp is floating.
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Re: Clone Remnant: Rise

Post by Grev »

Any good feedback? Or just that... Comments on the looks so far, etc.
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Re: Clone Remnant: Rise

Post by MandeRek »

Okay, that was a huge argue you guys had there.. took like, one and a halve page? Grev, keep it up. Tatooine was indeed, dark, but nice gameplay, which i still think is most important. Can't wait for more screens, and maybe some new skins too look at. 4 arms? If you want that, I'ld start looking in XSI docs right away ;) Keep it up :thumbs:
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Re: Clone Remnant: Rise

Post by Grev »

MandeRek wrote: 4 arms?
Thanks! But to the above quote, you guys are missing the simople point that is blankly pointed out in my name, and the use of the words robot, 4 arms, jedi, and CIS.... Ill give you a hint. Its not darth maul.... :lol:
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Re: Clone Remnant: Rise

Post by SilvaDalek »

Greivous is toast. Game Toast! :P New skins or sides? Need anything?
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Re: Clone Remnant: Rise

Post by Grev »

Not yet. I may use some of skyhammers side assets, or I may use the imperial weapons for the clones, Im not sure yet...
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Re: Clone Remnant: Rise

Post by FOOLIS »

I think the ground texture is too bright.
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Re: Clone Remnant: Rise

Post by Grev »

Im planning on making it a tiny bit darker, and the new map is:

MUSTAFAR!!!! Started today....
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Re: Clone Remnant: Rise

Post by Delta 47 »

Looks good, can't wait for Mustafar! Its my favorite planet :)
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Re: Clone Remnant: Rise

Post by Grev »

Well, wait no more!:

Just a quick preview, more later today:

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*EDIT
To Admins: I will merge the posts, just wanted to get this out....

ALL THE SCREENS SO FAR OF MUSTAFAR!!!!!!!

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Comments?
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

I like them! I also love the whole mappack, but there is one thing missing...sides. Why not start making some shock troopers for mustafar?
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Re: Clone Remnant: Rise

Post by Grev »

Thanks, and I started the sides. They will be very different skin wise and some side set up changes!
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Re: Clone Remnant: Rise

Post by NullCommando »

Grev, why not add Lava? It would giv eit a more Mustafar feel thah just a lava texture.
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Re: Clone Remnant: Rise

Post by Grev »

I may add lava, but it will be a texture. However, you will die it you go into it.... I have a bunch of vlcanoes around the map, so I may make some of them snipe spots. I will add tanks:

Spiders for the CIS, walking down that lava lane and massacring, while an atat comes down tha path at it... :maulsaber:
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Re: Clone Remnant: Rise

Post by NullCommando »

You add lava just like you add water.. It would be weird if you don't sink into the lava
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Re: Clone Remnant: Rise

Post by Grev »

Ah, but then you would die! And water hates me. I cant seem to ever add water without crashing so.....
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Re: Clone Remnant: Rise

Post by NullCommando »

You have to make an .fx file for your world :roll:. And I didn't say "put it where the troops walk" did I? You could place it around the map like little lava pools. :)
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Re: Clone Remnant: Rise

Post by Grev »

Thats would be.... err.. Random? Ok, Im working on skins and odfs.. So far I have 2 beta skins:

Clone Commander
Trooper

To do:
CIS skins
Rep skins
All odf editing....

I am trying to make the map more massive. I will post a ze screen later and ask you guys what you want!
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