Glamour Effects- Showcase your custom .fxs here

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AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
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Re: Effects Showcase

Post by AceMastermind »

Dakota wrote:...i think that we should have an effects showcase thread...
viewtopic.php?f=27&t=10460
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Dakota
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Posts: 991
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Re: Effects Showcase

Post by Dakota »

sorry about that, i never knew that we had that, probably since the last post was in 2007...
Noobasaurus
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Re: Effects Showcase

Post by Noobasaurus »

I, however, did know we had one, but I thought it was "dead" since the last post was quite a while ago. Thought it might be a bump...
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Sky_216
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Re: Effects Showcase

Post by Sky_216 »

In PE, couldn't be bothered putting it in game. A little cartoony I know. :(

Image

And the effect code for it (just copy it over an fx file):
Hidden/Spoiler:
ParticleEmitter("Shockwave")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.2000,0.2000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(4.0000,4.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.2000, 2.2000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.4000);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(0.4000)
Scale(20.0000);
}
Color(0)
{
LifeTime(0.4000)
Reach(255.0000,225.0000,200.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashring1");
}
ParticleEmitter("Explosion")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-9.0000,9.0000);
PositionY(0.8250,3.0000);
PositionZ(-9.0000,9.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(22.0000,42.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 4.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(12.0000,12.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 30.0000);
Saturation(0, 30.0000, 70.0000);
Value(0, 150.0000, 220.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-32.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.0000,12.0000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(20.0000,20.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.1000, 0.1000);
BurstCount(8.0000,8.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,0.0000);
PositionZ(-8.0000,8.0000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(2.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.6500, 0.8975);
Hue(0, 12.0000, 25.0000);
Saturation(0, 255.0000, 255.0000);
Value(0, 204.0000, 238.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(4.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,-50.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,-50.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_explosion4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flare")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0000, 0.0000);
BurstCount(10.0000,10.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 13.0000, 13.0000);
Red(0, 220.0000, 220.0000);
Green(0, 200.0000, 200.0000);
Blue(0, 155.0000, 155.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 1.0000, 3.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.1000)
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-32.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashball2");
}
ParticleEmitter("Embers")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(3.0000,3.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.4400,0.4400);
PositionY(0.8800,2.6400);
PositionZ(-0.4400,0.4400);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(6.6000,11.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 18.0000, 19.1000);
Red(0, 160.0000, 200.0000);
Green(0, 239.0000, 252.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, -22.0000, 0.0000);
}
Size(0)
{
LifeTime(0.1500)
Scale(0.0000);
}
Color(0)
{
LifeTime(1.0000)
Reach(193.0000,116.0000,0.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("seismiccharge_base");
}
ParticleEmitter("Shroom_pillar")
{
MaxParticles(40.0000,40.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0500, 0.0500);
BurstCount(4.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(25.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.1000,1.0000);
PositionY(4.0000,10.0000);
PositionZ(-0.1000,1.0000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(0.0000,20.0000);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.0000,1.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 3.5000);
Hue(0, 14.5858, 25.0000);
Saturation(0, 10.0000, 20.0000);
Value(0, 128.0000, 160.0000);
Alpha(0, 100.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -40.0000, 40.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -25.0000, 0.0000);
}
Size(0)
{
LifeTime(3.5000)
Scale(2.0000);
}
Color(0)
{
LifeTime(0.6000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(0.3000)
Move(0.0000,0.0000,0.0000,-200.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
ParticleEmitter("Sparks")
{
MaxParticles(2.0000,2.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.1800,0.1800);
VelocityScale(5.0000,20.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0250, 0.0260);
Red(0, 255.0000, 255.0000);
Green(0, 184.0000, 184.0000);
Blue(0, 32.0000, 32.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(3.0000);
Position()
{
LifeTime(3.0000)
Accelerate(0.0000, -30.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(2.0000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("SPARK");
SparkLength(0.0500);
Texture("com_sfx_laser_orange");
}
ParticleEmitter("Shroom")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-4.0000,4.0000);
PositionY(0.8250,3.0000);
PositionZ(-4.0000,4.0000);
}
Offset()
{
PositionX(-1.0000,1.0000);
PositionY(21.0000,21.0000);
PositionZ(-1.0000,1.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(6.0000,26.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 4.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 20.0000);
Saturation(0, 12.0000, 20.0000);
Value(0, 160.0000, 200.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -2.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-20.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.3000,3.3000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
}
}
}
}
}
}
}
}
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Effects Showcase

Post by Grev »

Sky_216 wrote:In PE, couldn't be bothered putting it in game. A little cartoony I know. :(
Hidden/Spoiler:
Image
And the effect code for it (just copy it over an fx file):
Hidden/Spoiler:
ParticleEmitter("Shockwave")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.2000,0.2000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(4.0000,4.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.2000, 2.2000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.4000);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(0.4000)
Scale(20.0000);
}
Color(0)
{
LifeTime(0.4000)
Reach(255.0000,225.0000,200.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashring1");
}
ParticleEmitter("Explosion")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-9.0000,9.0000);
PositionY(0.8250,3.0000);
PositionZ(-9.0000,9.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(22.0000,42.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 4.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(12.0000,12.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 30.0000);
Saturation(0, 30.0000, 70.0000);
Value(0, 150.0000, 220.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-32.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.0000,12.0000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(20.0000,20.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.1000, 0.1000);
BurstCount(8.0000,8.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,0.0000);
PositionZ(-8.0000,8.0000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(2.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.6500, 0.8975);
Hue(0, 12.0000, 25.0000);
Saturation(0, 255.0000, 255.0000);
Value(0, 204.0000, 238.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(4.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,-50.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,-50.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_explosion4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flare")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0000, 0.0000);
BurstCount(10.0000,10.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 13.0000, 13.0000);
Red(0, 220.0000, 220.0000);
Green(0, 200.0000, 200.0000);
Blue(0, 155.0000, 155.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 1.0000, 3.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.1000)
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-32.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashball2");
}
ParticleEmitter("Embers")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(3.0000,3.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.4400,0.4400);
PositionY(0.8800,2.6400);
PositionZ(-0.4400,0.4400);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(6.6000,11.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 18.0000, 19.1000);
Red(0, 160.0000, 200.0000);
Green(0, 239.0000, 252.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, -22.0000, 0.0000);
}
Size(0)
{
LifeTime(0.1500)
Scale(0.0000);
}
Color(0)
{
LifeTime(1.0000)
Reach(193.0000,116.0000,0.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("seismiccharge_base");
}
ParticleEmitter("Shroom_pillar")
{
MaxParticles(40.0000,40.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0500, 0.0500);
BurstCount(4.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(25.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.1000,1.0000);
PositionY(4.0000,10.0000);
PositionZ(-0.1000,1.0000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(0.0000,20.0000);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.0000,1.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 3.5000);
Hue(0, 14.5858, 25.0000);
Saturation(0, 10.0000, 20.0000);
Value(0, 128.0000, 160.0000);
Alpha(0, 100.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -40.0000, 40.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -25.0000, 0.0000);
}
Size(0)
{
LifeTime(3.5000)
Scale(2.0000);
}
Color(0)
{
LifeTime(0.6000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(0.3000)
Move(0.0000,0.0000,0.0000,-200.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
ParticleEmitter("Sparks")
{
MaxParticles(2.0000,2.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.1800,0.1800);
VelocityScale(5.0000,20.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0250, 0.0260);
Red(0, 255.0000, 255.0000);
Green(0, 184.0000, 184.0000);
Blue(0, 32.0000, 32.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(3.0000);
Position()
{
LifeTime(3.0000)
Accelerate(0.0000, -30.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(2.0000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("SPARK");
SparkLength(0.0500);
Texture("com_sfx_laser_orange");
}
ParticleEmitter("Shroom")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-4.0000,4.0000);
PositionY(0.8250,3.0000);
PositionZ(-4.0000,4.0000);
}
Offset()
{
PositionX(-1.0000,1.0000);
PositionY(21.0000,21.0000);
PositionZ(-1.0000,1.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(6.0000,26.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 4.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 20.0000);
Saturation(0, 12.0000, 20.0000);
Value(0, 160.0000, 200.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -2.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-20.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.3000,3.3000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
}
}
}
}
}
}
}
}
I knew you couldn't resist the powerful temptation of effect showcasing!
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Effects Showcase

Post by acryptozoo »

Sky_216 wrote:In PE, couldn't be bothered putting it in game. A little cartoony I know. :(
Hidden/Spoiler:
Image
And the effect code for it (just copy it over an fx file):
Hidden/Spoiler:
ParticleEmitter("Shockwave")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.2000,0.2000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(4.0000,4.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.2000, 2.2000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.4000);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(0.4000)
Scale(20.0000);
}
Color(0)
{
LifeTime(0.4000)
Reach(255.0000,225.0000,200.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashring1");
}
ParticleEmitter("Explosion")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-9.0000,9.0000);
PositionY(0.8250,3.0000);
PositionZ(-9.0000,9.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(22.0000,42.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 4.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(12.0000,12.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 30.0000);
Saturation(0, 30.0000, 70.0000);
Value(0, 150.0000, 220.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-32.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.0000,12.0000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(20.0000,20.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.1000, 0.1000);
BurstCount(8.0000,8.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,0.0000);
PositionZ(-8.0000,8.0000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(2.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.6500, 0.8975);
Hue(0, 12.0000, 25.0000);
Saturation(0, 255.0000, 255.0000);
Value(0, 204.0000, 238.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(4.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,-50.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,-50.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_explosion4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flare")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0000, 0.0000);
BurstCount(10.0000,10.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 13.0000, 13.0000);
Red(0, 220.0000, 220.0000);
Green(0, 200.0000, 200.0000);
Blue(0, 155.0000, 155.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 1.0000, 3.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.1000)
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-32.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashball2");
}
ParticleEmitter("Embers")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.0010, 0.0010);
BurstCount(3.0000,3.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.4400,0.4400);
PositionY(0.8800,2.6400);
PositionZ(-0.4400,0.4400);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(6.6000,11.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 18.0000, 19.1000);
Red(0, 160.0000, 200.0000);
Green(0, 239.0000, 252.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, -22.0000, 0.0000);
}
Size(0)
{
LifeTime(0.1500)
Scale(0.0000);
}
Color(0)
{
LifeTime(1.0000)
Reach(193.0000,116.0000,0.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("seismiccharge_base");
}
ParticleEmitter("Shroom_pillar")
{
MaxParticles(40.0000,40.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0500, 0.0500);
BurstCount(4.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(25.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.1000,1.0000);
PositionY(4.0000,10.0000);
PositionZ(-0.1000,1.0000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(0.0000,20.0000);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.0000,1.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 3.5000);
Hue(0, 14.5858, 25.0000);
Saturation(0, 10.0000, 20.0000);
Value(0, 128.0000, 160.0000);
Alpha(0, 100.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -40.0000, 40.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -25.0000, 0.0000);
}
Size(0)
{
LifeTime(3.5000)
Scale(2.0000);
}
Color(0)
{
LifeTime(0.6000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(0.3000)
Move(0.0000,0.0000,0.0000,-200.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
ParticleEmitter("Sparks")
{
MaxParticles(2.0000,2.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0010, 0.0010);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.1800,0.1800);
VelocityScale(5.0000,20.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0250, 0.0260);
Red(0, 255.0000, 255.0000);
Green(0, 184.0000, 184.0000);
Blue(0, 32.0000, 32.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(3.0000);
Position()
{
LifeTime(3.0000)
Accelerate(0.0000, -30.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(2.0000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("SPARK");
SparkLength(0.0500);
Texture("com_sfx_laser_orange");
}
ParticleEmitter("Shroom")
{
MaxParticles(9.0000,9.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.0010, 0.0010);
BurstCount(9.0000,9.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-4.0000,4.0000);
PositionY(0.8250,3.0000);
PositionZ(-4.0000,4.0000);
}
Offset()
{
PositionX(-1.0000,1.0000);
PositionY(21.0000,21.0000);
PositionZ(-1.0000,1.0000);
}
PositionScale(1.0000,2.0000);
VelocityScale(6.0000,26.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.5000, 4.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.5000)
}
Color(0)
{
LifeTime(1.5000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("explode3");
ParticleEmitter("Smoke")
{
MaxParticles(6.0000,6.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0350, 0.0350);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.6500,1.6500);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 1.8000, 2.0000);
Hue(0, 10.0000, 20.0000);
Saturation(0, 12.0000, 20.0000);
Value(0, 160.0000, 200.0000);
Alpha(0, 0.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -90.0000, 90.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Accelerate(0.0000, -2.0000, 0.0000);
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
Next()
{
LifeTime(1.2500)
Scale(2.5000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,-20.0000,128.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,-100.0000,-128.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(8.6625,8.6625);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 4.3314, 6.0639);
Hue(0, 12.0000, 20.0000);
Saturation(0, 5.0000, 10.0000);
Value(0, 200.0000, 220.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.4000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
ParticleEmitter("Flames")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-3.3000,3.3000);
PositionY(-3.3000,3.3000);
PositionZ(-3.3000,3.3000);
}
Offset()
{
PositionX(-0.3300,0.3300);
PositionY(-0.3300,0.3300);
PositionZ(-0.3300,0.3300);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.3000,3.3000);
InheritVelocityFactor(0.2500,0.2500);
Size(0, 0.3300, 0.6300);
Hue(0, 12.0000, 25.0000);
Saturation(0, 230.0000, 255.0000);
Value(0, 200.0000, 255.0000);
Alpha(0, 128.0000, 255.0000);
StartRotation(0, 0.0000, 255.0000);
RotationVelocity(0, -160.0000, 160.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(0.1000)
Scale(3.0000);
Next()
{
LifeTime(0.9000)
Scale(3.0000);
}
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,128.0000);
Next()
{
LifeTime(0.5000)
Move(0.0000,0.0000,0.0000,-128.0000);
Next()
{
LifeTime(0.4000)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("boom4");
ParticleEmitter("BlackSmoke")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-8.6625,8.6625);
PositionY(-8.6625,8.6625);
PositionZ(-8.6625,8.6625);
}
Offset()
{
PositionX(-0.4334,0.4334);
PositionY(-0.4334,0.4334);
PositionZ(-0.4334,0.4334);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.3750,12.3750);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 1.7325, 3.4650);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("thicksmoke3");
}
}
}
}
}
}
}
}
}
}
}
}
}
}
awesome :D
kinetosimpetus
Imperial Systems Expert
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Re: Effects Showcase

Post by kinetosimpetus »

I've made a bunch. (and showcased them, in Glamor SKins, or Glamor shots.)

Here's one that's pretty cool I think.

Image
Noobasaurus
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Re: Effects Showcase

Post by Noobasaurus »

User avatar
Unlucky13
Sergeant Major
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Projects :: Models models models
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Re: Effects Showcase

Post by Unlucky13 »

Noobasaurus
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Re: Effects Showcase

Post by Noobasaurus »

Yep! :wink:

EDIT: A nice rainbow-ish rocket effect. Watch in fullscreen for full-coolness.

EDIT2: A nice rainbow-y explosion to fit the scene.
User avatar
acryptozoo
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Re: Effects Showcase

Post by acryptozoo »

ooo... top hat :funny2:
nice effects though
User avatar
Dakota
Field Commander
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Re: Effects Showcase

Post by Dakota »

i finally got around to making this...

i had sound on but it wasn't turned on to record in options so its kinda silent. but for the effect of it just turn on the song that it says in the video discription...

(play the song for 11 seconds before starting video for maximum effect)
http://www.xfire.com/video/4bc7cd/

heres a second one showing what happens when an enemy gets hit

http://www.xfire.com/video/4bc7c4/

Edit: i really wasn't expecting that orbital to land on me...
VF501
Lieutenant Colonel
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Re: Effects Showcase

Post by VF501 »

Some oldies I still have on file suprisingly enough, considering I got rid of all my old Models.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Concussion Rifle Trail and Explosion- Exp is in 3 sizes.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
If anyone wants them just say so and I'll see about a reupload of them.
THEWULFMAN
Space Ranger
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Re: Effects Showcase

Post by THEWULFMAN »

I would like to check those out myself please. :)


This one in perticular looks great,
Hidden/Spoiler:
Image
Noobasaurus
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Re: Effects Showcase

Post by Noobasaurus »

I remember those from the "other" effects thread which was what - two years ago? Anyway, I still like them! :)
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SpartanA259
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Re: Effects Showcase

Post by SpartanA259 »

A plasma Grenade Explosion.
Hidden/Spoiler:
Image
THEWULFMAN
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Re: Effects Showcase

Post by THEWULFMAN »

SpartanA259 wrote:A plasma Grenade Explosion.
Hidden/Spoiler:
Image

That wouldn't be by any chance tsurugi13's and computergeeks's plasma grenade explosion would it?
Hidden/Spoiler:
Image
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SpartanA259
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Re: Effects Showcase

Post by SpartanA259 »

It would
THEWULFMAN
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Re: Effects Showcase

Post by THEWULFMAN »

SpartanA259 wrote:It would

Well in the future, if you're showing something not made by you, you should give proper credit.
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