See this pics:
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Hidden/Spoiler:
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I tried exporting it as "landing" (first the basepose, of course), then i munge the anims to my world's folder (munged), then i prepare this odf for the animated prop:
Code: Select all
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "rep_fly_acclamator.msh"
[Properties]
GeometryName = "rep_fly_acclamator"
AnimationName = "acclamator"
Animation = "landing"
AnimationTrigger = "hp_trigger 50.0"
So, the questions:
1) I can animated the model IN ZERO EDITOR to land and then play the anim in model? how?
2) If I change the anims to an flyer (takeoof) it can be work best? I.E
Code: Select all
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_acclamator.msh"
[Properties]
GeometryName = "rep_fly_acclamator"
AnimationName = "acclamator"
(all the flyers odf)
thanks!


