Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Other details: Only in GCW, half way through map, haven't touched ZE, 150 Rebels Vs. 10 Sith (CW is 150 droids vs 10 jedi w/ no crash), all units modded
Its one of those weird ones, but figures all the crazy stuff im doing. it seems to happen more when i play as my SA unit (mauls anims w/ luke 3rd attack). But i tried again and it didnt crash the whole map (as vader mostly) then second play it crashed while useing sidious mostly..
That makes no sense... "RedSceneObject" what is that
Wait heres some other errors i overlooked that might be related
Hidden/Spoiler:
[quote]Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "LightFlash" is full; raise count to at least 103
Message Severity: 2
.\Source\EntitySoldier.cpp(4513)
Unit flew out of world, x = -2500.754639, z = 1868.372437
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 50
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 51
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 53
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 54
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range[/quote]
Syth wrote:That makes no sense... "RedSceneObject" what is that
Anything that starts with "Red" means you hit some sort of limit. It could mean that you need to increase a memory pool, it could be that you have to many objects, to many animations, etc. RedSceneObject probably refers to either a problem with a specific model/odf combo or that you have to many objects - but that's just a guess.
Strangley enough I also got this error before. And yes I was able to play for about a minute before it crashed. For me it was something in the world1 folder, either the ABC.req ABC.sky or ABC.fx. See if you have an error in one of those files.
I think i fixed it - the SA's anims had mauls anims except he has lukes 3rd attack, all with mauls combo. I made a new combo that would fit his altered anims and it quit crashing. I wouldn't expect such a weird error though.