Battle Arena 2.0

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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B-1Burt
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Re: Battle Arena 2.0

Post by B-1Burt »

Wow, this looks amazing. I meant to post sooner but I saw that droid arena and knew the perfect droid to go in there. Problem was that droid was in JK2 and isn’t on Wookiepedia, so I had take the screenshot myself. My Diagnosis(there isn't anything wrong, just what I think would be cool.)

Maybe make the swimming pool outside, it's just that inside, right now, it looks a little bland. If you still wanted it inside, you could add really big windows.(with beautiful view of course)
Maybe add a hot tub, if you have time a hot tub would help people "unwind" and it be cool.
Maybe move the tables closer, to those Twi'lek dancers, in the pictures they looked far away.
Maybe add some textures, to the hamster tube area and the box layout. It's just it's hard to distinguish different platforms.
Maybe use the droid pictured below, it was in one level in JK2.(Doom Communications) It has one little blaster, it has to stop and deploy before it can shoot. I know you wanted something with a sword but I thought this was cooler.
Maybe… do add Griffball, I’ve never played it but it looks fun. Griffball hails from Red vs. Blue; it’s a Halo thing. But it might require quite a bit of LUA coding to get it just right, and it may never work.
Hidden/Spoiler:
Image
Grrr, must play map. But like I always say take your time, that way it is clearly amazing. :thumbs:
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Re: Battle Arena 2.0

Post by mswf »

DarthRogueKnight wrote:
* some kind of sports game with a ball
Look up grifball, may give you a good idea PM me for more on this
I really have to second this, I absolutly love griffball.
:yes: That could be really cool, though the fact that you can stumble/roll over in SWBF makes it different than HALO. (IF it can be coded of course)
B-1Burt wrote:Maybe use the droid pictured below, it was in one level in JK2.(Doom Communications) It has one little blaster, it has to stop and deploy before it can shoot. I know you wanted something with a sword but I thought this was cooler.
Wouldn't that involve making a totally new model, making a totally/partially new animation (droideka, if possible) and hoping it works ingame= :quotes: quite a bit :quotes: of work
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Re: Battle Arena 2.0

Post by B-1Burt »

Wouldn't that involve making a totally new model,
Not if you imported it from JK2, but that's almost as much work as making a new model. Droideka, the properties of a droideka would be perfect, as far as the whole "deploying to shoot" thing goes.
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

B-1Burt wrote:
Wouldn't that involve making a totally new model,
Not if you imported it from JK2, but that's almost as much work as making a new model. Droideka, the properties of a droideka would be perfect, as far as the whole "deploying to shoot" thing goes.
...the heck? No, it's not. I've ported 3 [relatively complicated ones] so far, and the only one I've had trouble with it Kit Fisto. I mean, it'll get a heckuva lot hard when my milkshape trial's over in about 12 hours, but hey. Although fixing the hands are annoying...
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Leo the Larg
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Re: Battle Arena 2.0

Post by Leo the Larg »

1st off, looks so awesome! This will be the ultimate edition to any multiplayer's map collection.:yes: I can't wait to download this!

Any estimation of a date that this will be released? :| :thumbs:
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Frisbeetarian
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Re: Battle Arena 2.0

Post by Frisbeetarian »

From a couple pages back
RepSharpshooter wrote:I'm really pushing the deadline to be sometime in early June...
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Leo the Larg
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Re: Battle Arena 2.0

Post by Leo the Larg »

Thanks
RepSharpshooter
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Re: Battle Arena 2.0

Post by RepSharpshooter »

Image

Teaser pic :)

I've got a lot more work ahead of me to finish this, but I hope to do so within the next couple of weeks.
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Re: Battle Arena 2.0

Post by GangsterJawa »

Do I smell a chess minigame? :o
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Re: Battle Arena 2.0

Post by RepSharpshooter »

GangsterJawa wrote:Do I smell a chess minigame? :o
Yep, fully interactive. Checked and it works online too (it sorta has to, I don't think the regular ai know how to play).
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Re: Battle Arena 2.0

Post by YouJediJunkie »

Rep, if I were a hot woman I'd marry you any day.

:lol:

But honestly, that is very amazing. I have wanted a chess minigame in an FPS for years, yet I never thought it would actually happen. Cheers on ya. :music:
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Re: Battle Arena 2.0

Post by Hebes24 »

Haha, wow. Genius, Rep'! Looks great!
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CCO!
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Re: Battle Arena 2.0

Post by CCO! »

Very good job on the chess peices rep! Will they be rideable like vehicles?
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Re: Battle Arena 2.0

Post by destructo_bot »

How in.... there is only one logical answer for the insane awesomeness that you have created in thi map...

VOODOO!!!!!!!!! :runaway:
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Broken_box
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Re: Battle Arena 2.0

Post by Broken_box »

If you lose the chess game do you die?
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Re: Battle Arena 2.0

Post by 501st_commander »

Broken_box wrote:If you lose the chess game do you die?
explode..?
Null_1138
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Re: Battle Arena 2.0

Post by Null_1138 »

501st_commander wrote:
Broken_box wrote:If you lose the chess game do you die?
asplode..?
That's more like it :wink: . The new Chess game looks great Rep, especially the textures.
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Re: Battle Arena 2.0

Post by Ping »

RepSharpshooter wrote:Image

Teaser pic :)

I've got a lot more work ahead of me to finish this, but I hope to do so within the next couple of weeks.
Wow, nice , Rep. Never thought I'd see the day Battlefront meets Chessmaster. :wink:
Rep, if I were a hot woman I'd marry you any day.
Lol. :funny2:
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Re: Battle Arena 2.0

Post by lesovikk1 »

i dont think you will die because rep wanted this as a sort of a fightining rpg for gamers. the fighting arena only for fights and out side for relaxing
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Haha, I feel so stupid looking at that. I dunno how to play chess xD
Can't wait to play the final 2.0! :wink:
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