Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Jawa_Killer
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by Jawa_Killer » Sat Apr 08, 2006 11:28 am
Lord-Bandu
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by Lord-Bandu » Sat Apr 08, 2006 11:31 am
Sort the fog out and it'l look much better.
Teancum
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by Teancum » Sat Apr 08, 2006 11:32 am
SWEET! Keep up the work my German friends.
Alpha
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by Alpha » Sat Apr 08, 2006 8:24 pm
WHOA. Where did the Juggernaut and Swampspeeders come from? Can you actually use those vehicles?
^Destroyer^
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by ^Destroyer^ » Sun Apr 09, 2006 3:12 am
The only thing i can say is :Q______
^Destroyer^
Jawa_Killer
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by Jawa_Killer » Sun Apr 09, 2006 4:01 am
the swampspeeder is driveable........the juggernaut has just useable guns and rocketthrower.
Rekubot
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by Rekubot » Sun Apr 09, 2006 4:06 am
Looks awesome
. If only that juggernaut was drivable...
Great work though!
manco
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by manco » Sun Apr 09, 2006 4:09 am
my god that is great maybe if you got that juggernaut driveable then it would be one of the most powerful maps out there
Teancum
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by Teancum » Sun Apr 09, 2006 5:20 am
I'm actually thinking it's smart that the Juggernaut isn't driveable. Think how unbalanced that would be, being able to run over people as the driver while your gunners set the entire beach aflame.
manco
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by manco » Sun Apr 09, 2006 5:25 am
Teancum wrote: I'm actually thinking it's smart that the Juggernaut isn't driveable. Think how unbalanced that would be, being able to run over people as the driver while your gunners set the entire beach aflame.
but think how fun it would be! plus just hide in the skies
OGEB1103
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by OGEB1103 » Sun Apr 09, 2006 5:38 am
Yeah those Droid gunshis are pretty mean. i gave the snail tank droid its beam weapon as a temporary ion cannon and it was able to destroy an atte in about 4 shots!!!
manco
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by manco » Sun Apr 09, 2006 6:57 am
OGEB1103 wrote: Yeah those Droid gunshis are pretty mean. i gave the snail tank droid its beam weapon as a temporary ion cannon and it was able to destroy an atte in about 4 shots!!!
see what i mean the juggernaut might not be such a problem after all
Ace_Azzameen_5
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by Ace_Azzameen_5 » Sun Apr 09, 2006 7:01 am
Space maps are balaned with a much higher fire power along with greater speed and lower overal detail.
Thats why the defualt fighters don't work well on ground maps.
yankeefan05
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by yankeefan05 » Sun Apr 09, 2006 7:30 am
The pics look gr8. I hope this turns out good. The Clone Turbo Tank is good too.
sh4d0wl0rd
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by sh4d0wl0rd » Sun Apr 09, 2006 8:06 am
Both map and vehicles look promising! (Especially the republic juggernaught)
Zeos
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by Zeos » Sun Apr 09, 2006 8:37 am
You must make an interior to the tank, like the turret system for Capital ships, that would be awesome!
There is a flamethrower for the turbo tank?
ex2100
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by ex2100 » Sun Apr 09, 2006 6:41 pm
vote here make the juggernaut drivable...say DO IT!!!!!!!!
ex2100
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by ex2100 » Sun Apr 09, 2006 6:42 pm
DO IT!!!!!!!!!
Narlie-Charlie
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by Narlie-Charlie » Sun Apr 09, 2006 9:00 pm
Yeah, it probably would be unnessecary, unbalanced, and overly powerfull, but can any of us honestly say we dont want to drive that monster?
Dragonum
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by Dragonum » Mon Apr 10, 2006 2:10 am
ex2100 wrote: vote here make the juggernaut drivable...say DO IT!!!!!!!!
not on kashyyyk, i make it a prop on kashyyyk with turrets you can use and i make a second version you can drive.