Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Model showcase thread Part II

Post by Penguin »

Old Topic: http://www.gametoast.com/forums/viewtop ... =36&t=7452

Last post;
RepSharpshooter wrote:Image

Here's an acp repeater to go with it. It totally rocks ingame, trust me. As soon as I get more done, I'll put in the fc mod and take a ton of pictures of everything.
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: Model showcase thread Part II

Post by Syth »

Oh cool rep. WHat anim did you use for it though?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Model showcase thread Part II

Post by Maveritchell »

That's got to be shoulder-mounted, right? There's no grip on the underside.

(Btw, love the models, Rep. When you get the chance, and if you're not abject to it, I'd love to get some of those to put in the Convo Pack KotOR sides.)
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Model showcase thread Part II

Post by RepSharpshooter »

Thanks! I was using the rifle anims, as I thought that was what it was in RC. I could switch it up and see what fits though.

I suppose it does look a bit goofy ingame:
Image
Image

Jeesh pandemic, fix your camera clipping.

Do you think these would fit in the kotor era? Just let me know which ones you want.
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Model showcase thread Part II

Post by NullCommando »

RepSharpshooter wrote:Thanks! I was using the rifle anims, as I thought that was what it was in RC. I could switch it up and see what fits though.
Actually they held it overhanded on the top grip which would require a new grip animation or siwtch the grip points, but I'm not exactly a modeler lol. Sorry if you already know this. Very nice model! Just like in Republic Commando (Good times, good times :lol: )
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: Model showcase thread Part II

Post by Syth »

An idea i had for weapons of that type is to use the rifle animation but make these changes >>>
Hidden/Spoiler:
Image
Youd have to make second grip where i indicated in the pic
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Model showcase thread Part II

Post by Penguin »

Syth wrote:An idea i had for weapons of that type is to use the rifle animation but make these changes >>>
Hidden/Spoiler:
Image
Youd have to make second grip where i indicated in the pic
Add a fuel tank, and it becomes a flame thrower :wink: xD
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Model showcase thread Part II

Post by The_Emperor »

Nice! very nice! You'll give it a chaingun like ordnance I suppose? I loved those things in RC. (In fact I liked all trando weapons better that the rc ones lol)
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Model showcase thread Part II

Post by Commander_Cody771 »

Excellent! Really Awesome. And I'm not totally hopeless at modeling. I will post it when it is done. :P
jedi_pilot
Command Sergeant Major
Command Sergeant Major
Posts: 288
Joined: Sat Sep 15, 2007 2:09 pm

Re: Model showcase thread Part II

Post by jedi_pilot »

Awsome :thumbs: !!! I think Syth has a good Idea just add the top front grip :D .

BTW, what side is that gun supposed to belong to :lol: ???
SilvaDalek
Sith
Sith
Posts: 1329
Joined: Sun Dec 02, 2007 12:52 pm
Games I'm Playing :: Destiny and FIFA
xbox live or psn: TH3 R0LL3R

Re: Model showcase thread Part II

Post by SilvaDalek »

Is it okay of I post the BF2 Dalek in here? I know we're not supposed ro show other people's stuff, but I think it's cool we have a Dalek in BF2.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Model showcase thread Part II

Post by Maveritchell »

SilvaDalek wrote:Is it okay of I post the BF2 Dalek in here?

SilvaDalek wrote:I know we're not supposed ro show other people's stuff
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Model showcase thread Part II

Post by RepSharpshooter »

Syth I'll try that and see how it goes. Keep in mind I'm using my own mesh exporter and hex editing the hps! Lol. Only works for 3ds max though, gotta get it XSI compatible (and gotta export hps). Anyway, that positioning looks as if it'd work, I don't know.
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Model showcase thread Part II

Post by Thunder »

just a little something i made
Unstextured Guitar
Image

Image
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Model showcase thread Part II

Post by Fingerfood »

If you're a normal person, that guitar's pointing the wrong way..... :?
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Model showcase thread Part II

Post by Thunder »

well i am left handed >.<
but if i must i will try to change it
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

Couldn't post this cause Gametoast was down, but since it was, i made more progress, and got more pictures,

Tower
Image

Stairs on the interior
Image

Coming up to the roof
Image

Bottom room of the tower, viewed from in the wall tunnel
Image

End structure:
Image

The tunnels in the wall lead to the base of each tower, you (should be able to) climb up about half way, and come out on top of the wall, or go back, and go to the top of the tower.
Death_Commando

Re: Model showcase thread Part II

Post by Death_Commando »

Only one word-awsome :thumbs:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Model showcase thread Part II

Post by Teancum »

Fingerfood wrote:If you're a normal person, that guitar's pointing the wrong way..... :?
The trooper's a lefty. :lol:
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Model showcase thread Part II

Post by Hebes24 »

Very nice towers, Caleb!
Locked