JKA to BF2
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- CommanderBacara/CC-1138
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JKA to BF2
Hi members!
I have one question: can convert a JKA map (with permission of autor) for work in BF2? it's posible? it's legal?
Thanks!
I have one question: can convert a JKA map (with permission of autor) for work in BF2? it's posible? it's legal?
Thanks!
- Teancum
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Re: JKA to BF2
You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
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RevanSithLord
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Re: JKA to BF2
Most likely because it'd be too much of a hassle to get every single thing converted, chopped up, and replaced exactly like what it was in Jedi Academy. That would also explain why most people just stick to making custom maps from scratch using existing assets or model new assets that are comparable to the models and props that JA maps use.Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
But I guess if someone is willing, it can of course be done. It all boils down to if someone wants to deal with all that stuff. Just my thoughts here.
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MrCrayon
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Re: JKA to BF2
If you get this done, I will praise you. Unfortunately I don't know what JK is so a little help here so I can give input please?
I want to see where this idea of yours is going. I am interested.
I want to see where this idea of yours is going. I am interested.
- CommanderBacara/CC-1138
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Re: JKA to BF2
Thanks for replys!!!
you know if there is a tutorial about this?Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
mmm... yes, maybe can supose a problemRevanSithLord wrote:Most likely because it'd be too much of a hassle to get every single thing converted, chopped up, and replaced exactly like what it was in Jedi Academy. That would also explain why most people just stick to making custom maps from scratch using existing assets or model new assets that are comparable to the models and props that JA maps use.
But I guess if someone is willing, it can of course be done. It all boils down to if someone wants to deal with all that stuff. Just my thoughts here.
JKA is Jedi Knight AcademyMrCrayon wrote:If you get this done, I will praise you. Unfortunately I don't know what JK is so a little help here so I can give input please?
I want to see where this idea of yours is going. I am interested.
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MrCrayon
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Re: JKA to BF2
ohhhh. Now I get it. Okay.
I think you should recreate the movie battles mode from JK as an alternate mode if you are going to do this. It would give your mod a chance to be different from other mods.
I think you should recreate the movie battles mode from JK as an alternate mode if you are going to do this. It would give your mod a chance to be different from other mods.
- CommanderBacara/CC-1138
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Re: JKA to BF2
- AceMastermind
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Re: JKA to BF2
http://www.gametoast.com/forums/viewtop ... =36&t=2087CommanderBacara/CC-1138 wrote:you know if there is a tutorial about this?Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2...
^i'm surprised Teancum didn't link you to that already!
EDIT
In Teancum's topic there is a dead link to accode.com since that site is now offline but it is archived HERE.
Here's something else that may interest you, though I have no idea if this works with JKA bsp files.
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Press_Tilty
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Re: JKA to BF2
they have their own filefront site, that might be a good place to get models.
- Lozza
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Re: JKA to BF2
I converted some imperial models. The map from dosuun. Is that the map your working on?
- CommanderBacara/CC-1138
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Re: JKA to BF2
many thanks for tutorial Ace and for the other links also; yesterday i was working with BSP Viewer but this program doesn't work with BSP's of JKA, only works with Half Life, i will try to work with Teancum tutorialAceMastermind wrote: http://www.gametoast.com/forums/viewtop ... =36&t=2087
^i'm surprised Teancum didn't link you to that already!
EDIT
In Teancum's topic there is a dead link to accode.com since that site is now offline but it is archived HERE.
Here's something else that may interest you though I have no idea if this works with JKA bsp files.
no, i want to convert other mapLozza wrote:I converted some imperial models. The map from dosuun. Is that the map your working on?
- AceMastermind
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Re: JKA to BF2
Ok here we go:
Step 1
Step 2
Step 3
Test result after minor cleanup:
Once you complete step 3 you can do whatever you need from there with ease.
Here's all the utilities you need bundled together for your downloading pleasure.
Torque Constructor can also import the .map file and then you can edit and convert to .lwo format.
3D Object Converter can also import and convert the .ase file to another format.
Update:
No need to convert *.bsp to *.map anymore.
Noesis by Señor Casaroja (aka MrAdults) can convert the bsp file to obj with UVs intact then simply import the obj into XSI and re-apply the textures.
Step 1
Hidden/Spoiler:
Step 3
Hidden/Spoiler:
Hidden/Spoiler:
Here's all the utilities you need bundled together for your downloading pleasure.
Torque Constructor can also import the .map file and then you can edit and convert to .lwo format.
3D Object Converter can also import and convert the .ase file to another format.
Update:
No need to convert *.bsp to *.map anymore.
Noesis by Señor Casaroja (aka MrAdults) can convert the bsp file to obj with UVs intact then simply import the obj into XSI and re-apply the textures.
- CommanderBacara/CC-1138
- First Lance Corporal

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Re: JKA to BF2
hi AceMastermind! I followed the steps, the testmap.bsp have a size of 21MB, after conversion .bsp to testmap.map have a size 4,3MB; then i used map_to_ace_converter was created a archive .prt of 56,3MB but appears a message that saids ''error!'' here:

and these are my settings

and these are my settings
