I'm trying to remove the part on the top from this asset - http://i.imgur.com/M4WsZf4.png - the one with the red line around it.
What I did was export on the SWBF viewer the asset as .vml (can't remember exactly the format), used meshtool4 to get it to .obj (I think I was either lucky on this part or forgot something), import it on XSI 4.2., selected the part I wanted removed and deleted it, then exported as .msh using the pandemic plugin, placed the .msh on worlds, etc. - got into ZeroEditor, loaded the respective odf and the asset appeared without the part I removed - problem was tho that the asset I wanted appeared all white.
So how do I quickly delete what I don't want and ship back just what I want with everything else intact? Is there a quick way?
Will I have to re-texture everything back? If so how do I do that? From the tutorials in the FAQ all I see is how to animate weapons/characters/vehicles and animate them and texture them from scratch, but learning all that seems to be overkill for the (I think) simple thing I'm trying to do, also I don't know much about XSI besides using the viewports, opening the explorer and moving around in general.
Also, I was using the 4.2. XSI version with the pandemic tools but for some reason it's not opening up properly now (even with administrator's permission) and since I had my fair share of problems with it I decided to go with the ModTools 7.5 and installed the ZETool addon. I haven't tested it yet, but I should be able to export to .msh just like with the pandemic tools, right?
Maybe I'm going wrong about this altogether?
How do I quickly edit a shipped asset?
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SkyMastiff
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Re: How do I quickly edit a shipped asset?
Yep, since you have Mod tool 7.5 with ZETools installed you can just use that to import>edit>export game assets.SkyMastiff wrote:...I decided to go with the ModTools 7.5 and installed the ZETool addon. I haven't tested it yet, but I should be able to export to .msh just like with the pandemic tools, right?
