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XSI - Fixing the XYZ plane [Solved]
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Marth8880
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XSI - Fixing the XYZ plane [Solved]
So I started my model off as a cylinder, but I rotated it -90 degrees along the X-axis and 157.5 degrees along the Z-axis so the cylinder's Z-faces would be the shape of a stop sign. I need to scale my model so it looks thinner along the Z-axis, but the scale tool's XYZ plane stuck with the rotations of the cylinder so scaling it on the X- and Z-axis shears it. How would I change the scale tool's XYZ plane to match the landscape's normal XYZ plane?
Last edited by Marth8880 on Sun Jul 03, 2011 8:33 pm, edited 1 time in total.
- Snork
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Re: XSI - Fixing the XYZ plane
Freezing transforms would work I think
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Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: XSI - Fixing the XYZ plane
It worked! Thank you very much!Snork wrote:Freezing transforms would work I think
