Basepose problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Basepose problem

Post by MandeRek »

I made a char with new tents, and new bones, and i exported the basepose.msh, but don't know if i did it correct, since it looks like this ingame:

Image

The bone strings are set up correct, and children of bone_head. I also freezed/froze everything, and branch select the bone_root. Then i export with this selected:

Image

It seems the bone_strings aren't ingame, and as you see, it is just weird.. someone help? :?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Basepose problem

Post by FragMe! »

Question, what would you like him to look like? The base pose is normally the standard arms out pose. The stance they take in the selection screen I believe is the variousnames_stand_idle_emote_full.msh

But to answer the question as long as you only have 2 frames 0 and 1 with the animation sitting on frame 0 and have the parent of the model branch selected (I normally use either dummyroot or ground_dummy) the choices you have for the export are correct.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Basepose problem

Post by MandeRek »

It's the basepose.msh, not any anim related to the combo; just the basepose :P

I don't know how to make a 'key frame', i hope someone can tell for 5.11; that might be my problem.. Can someone describe step from step, from starting XSI till pressing 'export' how to do export a basepose.msh, so not leading me to Gogie's tut, but really a BASEPOSE.MSH? :?

Thanks in advance!
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Basepose problem

Post by wazmol »

In the export window would ignore basepose have anythng to do with it. uncheck it and re-export.

Its worth a shot.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Basepose problem

Post by MandeRek »

I also checked that i branched dummyroot and exported now, and NOT bone_root... Lets see if it makes a difference! :D

Yay! The thing is showing up correctly! Still, the bones i added, seem to be not there, since the tentacles which were enveloped to them, are at 0,0,0 ingame! :?

Suggestions?
Post Reply