Terminator Salvation [Please Lock]

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RevanSithLord
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Re: Terminator! (Salvation)

Post by RevanSithLord »

Oh well. At least they're there. lol
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Re: Terminator! (Salvation)

Post by General_Nate »

Alright guys. I think I have enough sides. I just need to localize them, and the weapons. I might edit how you free the prisoners, for I have a good idea, but other than that, I'm pretty much done. However, My localizer is not localizing the sides. I've read the tuts, but to no prevail. So I will probably make a topic in the modding forum later. If you have any weapons, or skins, or units to share, Please do so! For it is almost done. And if everything goes right, It should be done by a week from now.
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Re: Terminator! (Salvation) It's still coming!

Post by theultimat »

You can use that blood effect I sent you a while ago. I noticed you hadn't downloaded it... but feel free not to use it if you don't wanna. :wink:
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

Yeah thanks for that! I forgot I hadn't dl it yet. I will as soon as I get on my modding computer. But I think it's gore filled already. The Terminators are hard to beat. However, my next map might have use for it. :wink:
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Re: Terminator! (Salvation) It's still coming!

Post by theultimat »

Oh good. :) The map sure does look like a winner to me.
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Re: Terminator! (Salvation) It's still coming!

Post by elitetrooper1999 »

:D so i was wondering is thise going to have campign,conquest,and flag.
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

No. Just Conquest. However, in Conquest you will have the option to free the prisoners that the Terminators have captured. The freeing system works, but I think I can make it better. Thank you guys for being patient. :wink:
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Re: Terminator! (Salvation) It's still coming!

Post by RC-1207 »

Okay here is my 2 cents. 1, make it so that the terminator can't jump. Thats just me personally, but a T600 doesn't look like an athlete. TX, say you had a model, heck yea. Also, make the terrain more variable. It looks very flat. And I want a raise of hands here. Who loves flat maps. Finally, in Salvation, Skynet looked bigger and with big buildings. A big boom would be nice to. Can I have my candy bar now?

All in all, it looks great fun map that will be worthwhile. And the models look great.
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

All of that is done. Those screens are out of date, and I will get some new ones up tomorrow. (Maybe. Lol.)

EDIT:
All of that is done.
Ok, well not the big boom part....
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Re: Terminator! (Salvation) It's still coming!

Post by RC-1207 »

General_Nate wrote:All of that is done. Those screens are out of date, and I will get some new ones up tomorrow. (Maybe. Lol.)

EDIT:
All of that is done.
Ok, well not the big boom part....
You so should have a campaign, eventually, where you have at the end and engineer's detonator and as you are running away you pull the trigger on that det and get the biggest god dang explosion in Star Wars Battlefront history.
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Re: Terminator! (Salvation) It's still coming!

Post by Fiodis »

RC-1207 wrote:get the biggest god dang explosion in Star Wars Battlefront history.
Be pretty hard to top Dann_Boeing on that count. Realm of Chaos, anyone? :wink:

The map seems to be coming along fine, but in my opinion the ground still looks unnaturally flat. Also, from what I know of Terminator Salvation (which is very little), it takes place after some sort of apocalypse. Therefore, why is everything in your map nice and sunny?
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

We've been over this before in the thread. A Skynet facility is in this map. So I doubt that Skynet would bomb their own building. But that's just me. :wink:
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Re: Terminator! (Salvation) It's still coming!

Post by Fiodis »

Ah, point. But I thought it'd look a lot more appropirate if you had the Skynet building in a demolished neighborhood rather than a sunnyside-up park. Considering that Skynet is the center of all evil, this is just...odd. :?

Sometimes it's better to forego canonity (is that a word?) in favor of looks. But hey, it's your map.
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

I have some new screens!
Image
One of the Skynet buildings. What do you think? should it be bigger, smaller, or what?

Image
The prison yard

Image

Image
The Resistance base. I'm trying to improve it, any ideas?

Image
This is the main choke point. Each side comes down the stairs at the same time.

Image
The warehouse. The Terminators have to come through here to get to the main choke point. [See above]

Image
The inside of Skynet.

Image

Image
A tree fort like thing. It makes a very nice sniping place.

What do you guys think?
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Re: Terminator! (Salvation) It's still coming!

Post by Darth_Spiderpig »

I think it is veeery nice, excelent work General :clone: :thumbs:
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Re: Terminator! (Salvation) It's still coming!

Post by General_Nate »

Darth_Spiderpig wrote:I think it is veeery nice, excelent work General :clone: :thumbs:
Wow, really? Thanks! :P
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Re: Terminator! (Salvation) It's still coming!

Post by allthetutorials123 »

Wow really has gone a long way, but along with the awsome assets I kind of feal a sense of emptiness in the map still. It may be diffrent when I really play it but make sure you don't have just like open roads with a bunch of trees around them. I am not sure that this is true, and from what I have seen from the screens, it is really well done.

Do you have any expected release date for the map?
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Re: Terminator! (Salvation) It's still coming!

Post by Recon Trooper »

Looks so modern!
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Re: Terminator! (Salvation) It's still coming!

Post by Par3210 »

Yeah, the icing on the cake would be reskinning the Resistance, which I would be willing to help with.
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Re: Terminator! (Salvation) It's still coming!

Post by Fiodis »

You added more props but the terrain's still too flat and open for my tastes. The main choke point looked ok, until I saw how small the command post was and got an idea of the true scale of it, and realized how empty it was for a choke point.
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