oh i almost forgot this is my objects odf:
Custom object has no texture
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orocket333
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Custom object has no texture
I made a custom object and loaded it into zero editor but it looks like this
but in xsi it looks like this
and of couse in game it looks like this
(yes I know nothings there)
oh i almost forgot this is my objects odf:
so the you go. now how do i give my object a skin that will show up ingame?
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oh i almost forgot this is my objects odf:
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Last edited by orocket333 on Wed Nov 25, 2009 2:27 pm, edited 1 time in total.
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(Anonymous)
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Re: custom object has no texture
I'm not a modeler but you can try this:
Hope it helps
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FragMe!
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Re: Custom object has no texture
If it is a custom texture make sure RLE compression is turned off.
Did you get any errors relating to Type 10 format not supported?
If neither of the top two apply, make sure you freeze your model prior to export.
Also confirm your texture is in the same folder as the .msh file.
Did you get any errors relating to Type 10 format not supported?
If neither of the top two apply, make sure you freeze your model prior to export.
Also confirm your texture is in the same folder as the .msh file.
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orocket333
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Re: Custom object has no texture
I dont have a tga for my texture, i added it in with xsi. and i did freeze before exporting, oh by the way anonymous, ill try that if someone can tell me how to get a tga. do i just save the texture as tga or something?
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Re: Custom object has no texture
Ignore what anonymous wrote; it is completely unrelated to your problem. If your texture isn't in .tga format, the game will not compile (munge) it or be able to read it. Dot TGA is just a texture format, the same as .jpeg or .png. You need to use your image editor to save as that filetype instead of .jpg (or whatever it is right now). You also need to make sure your .msh file is reading a .tga (search for the texture name and make sure it ends with .tga).orocket333 wrote:I dont have a tga for my texture, i added it in with xsi. and i did freeze before exporting, oh by the way anonymous, ill try that if someone can tell me how to get a tga. do i just save the texture as tga or something?
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orocket333
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Re: Custom object has no texture
ok but can I have multiple tga's for an object? my model is separite objects with different textures so how would i do that?
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mswf
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Re: Custom object has no texture
That should be well possible.
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orocket333
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Re: Custom object has no texture
how would I have my msh call for multiple textures?mswf wrote:That should be well possible.
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- Fiodis
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Re: Custom object has no texture
If your model has multiple texture projections reading different textures, your msh file will reflect this.
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orocket333
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Re: Custom object has no texture
you saying i need a hex editor?
EDIT: nevermind I got one now
EDIT: nevermind I got one now
- Fiodis
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Re: Custom object has no texture
You don't need a hex editor.
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orocket333
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Re: Custom object has no texture
I have another object now with a stone texture but i need to know how to tile with the texture.
(have the regular size texture reapeat itself accross the object instead of stretching and looking like errr... bad stuff)
(have the regular size texture reapeat itself accross the object instead of stretching and looking like errr... bad stuff)
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Re: Custom object has no texture
use texture projections, you can find a good tutorial about that in the xsi-tutorials-thread
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Re: Custom object has no texture
sorry, I assumed you had a tga for your model 
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orocket333
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Re: Custom object has no texture
I didnt see anything about tileing there
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Re: Custom object has no texture
what are you talking about?(Anonymous) wrote:sorry, I assumed you had a tga for your model
every textured model needs a tga-texture in the mshfolder
@orocket:the texture becomes tiled weh you scale the uvpiece bigger than the texture and wazmols UVing tutorial explains how to edit uvs, use subprojections tec.
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orocket333
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Re: Custom object has no texture
how do i drag the points?DarthD.U.C.K. wrote:what are you talking about?(Anonymous) wrote:sorry, I assumed you had a tga for your model
every textured model needs a tga-texture in the mshfolder
@orocket:the texture becomes tiled weh you scale the uvpiece bigger than the texture and wazmols UVing tutorial explains how to edit uvs, use subprojections tec.
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Re: Custom object has no texture
select the points and translate them
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orocket333
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Re: Custom object has no texture
how do i translate them?
EDIT: nevermind
by the way im on another object cause i decided i didnt want to us that one in my map anyway.
I made my object, gave it a texture, and exported it but it looks like this.
but my object should look like this
now what?
EDIT: nevermind
by the way im on another object cause i decided i didnt want to us that one in my map anyway.
I made my object, gave it a texture, and exported it but it looks like this.
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Re: Custom object has no texture
please disregard what I said, as I said in post one, I'm not really a modeler
