Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: Battlefront Extreme 2.1

Post by (502)GEN.york »

I just asked because everyone dies SO fast.
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

Hi new to this mod and such , so whats this 1.8.4 Phoenix ? what does it do and where can i get it ? is it critical to install this with this mod (2.1) ?

So the install order for this mod in order to get best of it is , The game + patch 1.1 + 1.2 (unofficial) + SW conversion pack 1.9 + 1.8.4 Phoenix patch + This mod (2.1) ?
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

here is 1.8.4 http://files.filefront.com/Phoenix+184r ... einfo.html so 1.1 officail then 1.9 convo then this 1.8.4 patch then this mod :P just put the addon and data folder included and put them in gamedata and yes to all :P


EDIT: oh an make sure you have space left on your drive cuz convo pack tops off at 9 gigs! but its worth it trust me
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I'm pretty sure it's 900MB, not 9GB. That would be a little excessive.
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Re: Battlefront Extreme 2.1

Post by Teancum »

I dunno, I haven't checked the Convo Pack's size lately, but the most recent test installer I build was ~750mb, and it compresses to about 30% of the installed size, so it's about 2.5gb. And that's without KotOR stuff. But don't worry, there's still lots of optimizing to be done.
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

no i meant with everytihng installed is over 9 gig ..... convo is 3.2 gigs then base game is 4.5 and bfx fills the rest
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Re: Battlefront Extreme 2.1

Post by carfanaticphil »

"here is 1.8.4 http://files.filefront.com/Phoenix+184r ... einfo.html so 1.1 officail then 1.9 convo then this 1.8.4 patch then this mod :P just put the addon and data folder included and put them in gamedata and yes to all :P


EDIT: oh an make sure you have space left on your drive cuz convo pack tops off at 9 gigs! but its worth it trust me"

do you need 1.1 official AND 1.2 unofficial?
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

ye oops ya install that too probly after official :p
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Re: Battlefront Extreme 2.1

Post by Delta 47 »

@carfanaticphil
Your link doesn't work here it is - Phoenix1.8.4
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

Thanks for the head ups guys lol but that Phoenix1.8.4 should of been at the same download page of the conversion pack for players to easier to find lol

anyway , will this mod work with +123 mod ?
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

maybe but i dont recommend downloaded so much stuff it might cause more crashes than it already has.
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

yeah thats what i was afraid of XD

anyway some questions :

1) noticed heroes was taken out of space battles ? or is it from original game ? (haven't played the game in years so i forgot)

2) maybe jedi star fighters will be aviable once a jedi is in play in space battle ?
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Re: Battlefront Extreme 2.1

Post by Delta 47 »

There are no heroes in space, the original game only has Pilots and Marines.
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

Then it must be the costum maps ive played that gave me that memory XD

but i would like heroes in space XD seeing darth getting on to his Tie advance XD and obi wan getting on jedi star fighters XD
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Re: Battlefront Extreme 2.1

Post by AQT »

[ARC_Commander/b], could you possibly use the shipped Boba Fett's EE-3 Rifle sound for the Republic Commando's DC-17 Blaster Rifle. It sounds a lot more accurate than the current sound. Just a suggestion. :)
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

1) I find something really weird in game or is it just me not being familler with the expanded series , but why is the rebel marine on space battles (chosing urber mod , using 1.9 conversion pack and phenoix patch 1.8.4 , and unofficial patch 1.2) look like dark troopers ? they nameed under spec marine or something lol

ps: they even have shields ! lol

2) is it right that the maps from the 1,9 conversion pack doesnt have urber mod ? cause i dont see them in those maps
Last edited by whitewolfmxc on Fri Jul 25, 2008 11:27 am, edited 1 time in total.
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Re: Battlefront Extreme 2.1

Post by carfanaticphil »

a few questions on this "new shell" thingy: the one with the core.lvl and the shell.lvl
1) what is it and what does it do?
2) where do i put it?
3) crucially, when youve told me where i should put it, WHEN should i put it in there? after which mod?
pls help
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

You can't spawn a starfighter when a hero is spawned without adding in extra spawnpoints in ZeroEditor and doing some fancy LUA work (which I don't know how to do). And adding heroes doesn't seem to work on space maps that have parent LUAs. (eg. spa6_cmn + spa6g_uber.) Long story short, no heroes or their starfighters in space, sorry.

I can't use the Boba Fett rifle sound for the DC-17m because it isn't part of the Clone Wars sound level files. The game won't load it unless you load in the GCW or Assault sound files too, which will take up a ton of RAM.

The Rebel marines really don't look anything at all like Dark Troopers, if you ask me. Except for the fact that they're... dark. Here's what I used as a reference picture: http://starwars.wikia.com/wiki/Image:RebelSpecForce.JPG

Only a couple maps from the Conversion Pack 1.9 have Uber mode. Phoenix 1.8.4 adds it to a lot more maps, including the shipped ones, which is why I included a 1.8.4 script instead of a 1.9 one.

I haven't used +123 mod for ages, but if it adds Uber mode to any stock maps, then no, it will not work with BFX.

The new shell adds the support for new game modes. Such as Uber, which is required to run BFX. If you have Conversion Pack installed, it is not needed. It really doesn't matter when you install it, I suggest that you do it after the 1.2 Patch is installed.

The files inside it go in your "Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC" folder. Rename the "core.lvl" and "shell.lvl" files in that folder to "core.lvl.backup" and "shell.lvl.backup" or something like that. Then extract the new shell's lvl files into that folder.
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Re: Battlefront Extreme 2.1

Post by whitewolfmxc »

1) so just to be clear , after i have installed Conversion pack 1,9 , I NEED to install Phoenix 1.8.4 too right ? (which i already did)

2) so the lack of urber mod in map is just the doings of the conversion pack ? If so , i hope some how you guys find ways to make BFX mod work on all maps >< hopefully it can be done

3 ) any plans to add some new units for space fights ? like fighters or troops ?

(actually a infiltrator unit sounds nice for all factions in space , heres a exp: http://starwars.wikia.com/wiki/Alliance_Special_Forces , listed near the end for rebels )

"th Regiment - SpecForce Infiltrators

http://images1.wikia.nocookie.net/starw ... trator.PNG

Rebel Infiltrators were among the most effective SpecForce divisions. They were chosen for their hatred of the Empire. They operated as secret agents and spies. They were also trained to slip through enemy lines and sow seeds of rebellion on Imperial worlds. They were armed with a sniper rifle capable of eliminating enemies from a long range."

so they should be able to stealth , plan detonation bombs and use knife and small blaster

and other ideas for space troops:

a) add a ship commander unit (limited to one maybe) with a lot of command ability (defend / attack bonus etc) Plus concentrated ship bombardment ? (use scope to detonate / order strike)

b) add a lighter version of marine for close quarter on board battles (like the ones where they do normal patrols on board the ships but not on assault missions)

c) fighter ace , (limited to one or two maybe) , hopefully if possible can give follow / attack / defend commands to other fighters nearby (if not just a leadership bonus then) , and repairs ship faster and bonus to ship control and boast speed ,but with only a blaster as weapon with no additional secondary ability (when on foot) or other weapons

d) A body guard unit to the ship captain (for CIS simply just add megna guard will do) with strong defend skills but very limited (like 2 to 4)

e) Squad leader marine (limited to one or two) heavy version of marine with bonus ability to team mates
Last edited by whitewolfmxc on Fri Jul 25, 2008 1:08 pm, edited 1 time in total.
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Re: Battlefront Extreme 2.1

Post by Teancum »

BFX will be it's own Era (like CW or GCW) eventually, so I wouldn't worry about conflicts. That's down the road though.
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