I am new to modding on SWBF2 and just learning how to do things. I tried something I figured would be an easy start, I tried re-skinning the regular blaster to Glistech's E-11d blaster. The only code in the odf's that I changed was in the imp_weap_inf_rifle.odf.
What I changed was the following:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "imp_weap_inf_e11d.msh"
[Properties]
GeometryName = "imp_weap_inf_e11d"
HighResGeometry = "imp_weap_inf_e11d"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"
from:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "imp_weap_inf_rifle.msh"
[Properties]
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_weap_inf_rifle"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"
I'm sure it's just something I am unaware of yet, or just missed. If you need more info please let me know.
Thanks!
