First Person Vehicles...

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Rekubot
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First Person Vehicles...

Post by Rekubot »

Is it possible? I've removed the dashes before the line FirstPerson = "REP\repftrtk;rep_1st_cockpit_fightertank" but still nothing happens when I try to enter first person. Is it written in the code that hover and walker vehicles can't enter first-person mode?
RC-1290

Post by RC-1290 »

Maxloef told me that the 1st person solution was that easy on flying vehicles but not on ground vehicles.
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Post by Rends »

first person is easely todo if it´s a flyer but it seams that it doesn´t work with vehicles yet.
The only thing i could get working was the ATST gunner cockpit.

Rends
Blackdutchie

Post by Blackdutchie »

maybe the zoomed view can be altered.
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Post by Teancum »

Ground vehicles are tied to what view you have set for "infantry". So if you have it set for first person, you will see FPM (and if the odf has cockpits enabled, a cockpit). If "infantry" is set the third person, ground vehicles will be third person. I figured this out last night whilst prepping the Hovernaut.
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Post by RC-1290 »

Do you mean, set for default first person in the option menu, or just what view you use while entering the vehicle?
Anyway, the switch button is bugged than, it seems...
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Post by Rekubot »

That method didn't work for me Teancum. Ah well, I guess it wasn't really that important.
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Post by Teancum »

It does work. That's how the engine handles it. If the cockpit didn't show up then it's something with your custom side.

@ RC-1290 --- I don't know about using the switch view button. I switched it in the menus and it works.
xwingguy

Post by xwingguy »

ForceMode = 1

I find this a lot. It forces the camera into 3rd person view. Just get rid of it.
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Post by danrosen »

ForceMode = 2 forces it into 1st person view if I remember correctly. Just so you know :p useful if you want to see what a ground vehicle cockpit looks like
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Post by -_- »

danrosen wrote:ForceMode = 2 forces it into 1st person view if I remember correctly. Just so you know :p useful if you want to see what a ground vehicle cockpit looks like
Er.. no.

ForceMode = 1 is on, ForceMode = 0 is off. No such thing as a "2".
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Post by Teancum »

Yup, it's a boolean value.
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Post by Rekubot »

Well, neither ForceMode number works for me. Maybe rep_hover_fightertank just doesn't have a null point where the driver is supposed to sit.
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Post by PR-0927 »

-_- wrote:
danrosen wrote:ForceMode = 2 forces it into 1st person view if I remember correctly. Just so you know :p useful if you want to see what a ground vehicle cockpit looks like
Er.. no.

ForceMode = 1 is on, ForceMode = 0 is off. No such thing as a "2".

Untrue. Setting the value to "2" makes it 1st person.

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Post by RC-1290 »

boolean with doubts maybe?(true, false, not sure) :P :lol:
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Post by Rends »

So Teancum you say that vehicle first person is possible ?
It tried to get the ATST pilot cockpit view working but nogo. The only thing i could activate was the gunner cocpit view but even than it wasn´t possible to switch from 1st to 3rd.

Rends
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Post by xwingguy »

Something wierd I've found, although I've only tried it with turrets.

I jacked up my video settings before I entered a turret and BAM first person mode.
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Post by Rekubot »

If you set ForceMode to 2 you will be put into first-person mode automatically in a vehicle. You can't, however, switch back to third person.
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