Hypori: Assault(v 2.0 coming soon)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Revamped Hypori: Assault

Post by RevanSithLord »

Darth Revan wrote:Looks awesome but u should get the guns on the laat to be machine guns like in the show
You mean the blue blaster cannons in which they fired at like a thousand rpm? I'd get it to personally fire like the Z-6, but instead they are on the ARC LAAT/i. Not 'bullets', though, mind you...but awesome blue blaster bolts. And if he knows how to get new sound effects in, maybe he could use something like high-fire rate repeating blaster sounds. Either way, custom effects and sfx in this map would make it even more epic in my opinion. Skins, a few new weapons (they had the DC-15ext (the name of which Pahricida made his version of. He called it that. So he made both versions. In MBII, his DC-15ext fires blue blobs, but in this it should fire grenades or rockets. I know there's another model out there of the same thing, but it looks different. In the good way, though.) -- which is a DC-15, basically, with a high-velocity grenade launcher. At least some of them did. It didn't have the top triangle thing '^' on it, but it had an underslung grenade launcher.), and probably upping the scale of the B-2's to make them look intimidating, would probably make it even more epic and deadly.

At least my recommendations. Take 'em if you will. :D
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Revamped Hypori: Assault

Post by Culvar »

I have tried the enlarged SBD on another map, but he walked halfway through the ground.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Revamped Hypori: Assault

Post by RevanSithLord »

Culvar wrote:I have tried the enlarged SBD on another map, but he walked halfway through the ground.
Hmm....weird. :?
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Revamped Hypori: Assault

Post by Culvar »

The ARC Commander from the video has been replaced with a blue ARC with Caleb's Underarm chaingun. THe ARC Skin has been changed too, to look more like the cartoon.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Revamped Hypori: Assault

Post by RevanSithLord »

That's cool. :D
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

Main post updated, decided to revamp again.(wasn't satisfied with old version)
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: Hypori: Assault(v 2.0 coming soon)

Post by Darth Revan »

Wow just yesterday I looked at topic and thought it was dead now its Awesome :D
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

The latest version can be DLed here:
http://starwarsbattlefront.filefront.co ... ault;93725

I forgot to post the link awhile back.(This map is extremely outdated however.)
Thanks BTW.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Hypori: Assault(v 2.0 coming soon)

Post by Nova Hawk »

Wow, that looks really nice!
H_BOMB
Command Sergeant Major
Command Sergeant Major
Posts: 275
Joined: Fri Aug 08, 2008 12:16 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: That little box. You know, kinda toward the left side of the screen...
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by H_BOMB »

Wait, so that link up there goes to the 0.7 Beta version which you say is the latest. But there's also a 0.8 version on filefront.

Which is the latest? I'm confuzzled. :?
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

lol. I mistyped the version on the one I linked too, it's the latest(It's 1.0) (0.8 is older)
User avatar
Super_Clone
High General
High General
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Florida

Re: Hypori: Assault(v 2.0 coming soon)

Post by Super_Clone »

H_BOMB wrote:Wait, so that link up there goes to the 0.7 Beta version which you say is the latest. But there's also a 0.8 version on filefront.

Which is the latest? I'm confuzzled. :?
LOLzorz Confuzzled, looks great Culvar!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by Fluffy_the_ic »

Niiiice. Are you gonna do RvB hero assault here, or is that only on yer Halo maps?
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

Fluffy_the_ic wrote:Niiiice. Are you gonna do RvB hero assault here, or is that only on yer Halo maps?
IF I get the spartan model to work correctly. And I'm so inexperienced at XSI, that is likely to never happen.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by Fluffy_the_ic »

I'd imagine what you could do is reskin the clone trooper model and add a lot of details to make it look just like a spartan, and then make the spartan helmet an addon msh.
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

I WOULD, but my addons are always on sideways and top is facing towards right. Same even if I rotate.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by Fluffy_the_ic »

I know how to fix those problems.
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Hypori: Assault(v 2.0 coming soon)

Post by Culvar »

Fluffy_the_ic wrote:I know how to fix those problems.
How?
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by Fluffy_the_ic »

well, it depends if your problem is that it's a glitch. If you want, I could just do that right now. Explaining ain't mah strong point. But you need to click the button to make the view all 4 XSI screens. Now, you set one of the views to "right" instead of "user", "top", or "left", unless there already is one there. Now, the helmet should be facing to the left. And don't forget to freeze the rotations and scaling.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Hypori: Assault(v 2.0 coming soon)

Post by AceMastermind »

Fluffy_the_ic wrote:...But you need to click the button to make the view all 4 XSI screens. Now, you set one of the views to "right" instead of "user", "top", or "left", unless there already is one there. Now, the helmet should be facing to the left. And don't forget to freeze the rotations and scaling.
Nope, you're getting your instructions mixed up. :?

@Culvar
Just follow this tutorial and you can't go wrong:
Hidden/Spoiler:
Universal Addon Setup Tutorial
This tutorial explains how to setup any kind of addon(e.g. hat, backpack, leg or arm accessory, etc) in XSI that you can attach to any bone ingame, in other words you won't have to figure out how to rotate your addon for it to appear properly attached to the unit because the software tools do most of the work for you.

[list=n]1. Import Unit_Template_Beta into your scene(for position reference)
2. Create your addon mesh(a single object preferably, merge parts if needed)
3. Position the addon on the Unit where you want it
4. Freeze the Transforms on your addon(Transform>Freeze All Transforms)
5. Create a Null and name it dummyroot
6. With dummyroot selected go Transform>Match All Transforms
then select whatever bone you want it attached to ingame
7. Select dummyroot and press the / key(forward slash) then left click your addon
right click to end pick session
8. In the Explorer middle click dummyroot and export.[/list]
Post Reply