Here I am! jk, it looks nice!DarthRogueKnight wrote:I'm actually proud of this model, it actually just started its life as a test saber for my texture expeditions, but I got an idea from a texture I made and I created this.
I'm gonna make a HIGH POLY version for meh turbosquid account.Questions, Comments, Flames, and Jawas are appreciated.Hidden/Spoiler:
EDIT: Didn't bring up the viewport for this, but its 539 tri's.
SWBF Series Model Showcase Thread v3.0
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- GangsterJawa
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Re: SWBF Series Model Showcase Thread v3.0
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mswf
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Re: SWBF Series Model Showcase Thread v3.0
I don't think this commando droid comes anywhere near the limit, because (I think) a lot of poly's were won by the flat torso, though... Naw, I think it's just fine.ANDEWEGET wrote:nice, but a bit highpoly?
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kinetosimpetus
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Re: SWBF Series Model Showcase Thread v3.0
forgot the wireframe...
the pelvis is not finished at all, i'll probably redo that part
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- YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0
A grenade of some sort. I know, it might be a bit overkill for such a small model, but who cares...
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Null_1138
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Re: SWBF Series Model Showcase Thread v3.0
Data cylinder, perhaps? Either way, its really good!YouJediJunkie wrote:A grenade of some sort. I know, it might be a bit overkill for such a small model, but who cares...![]()
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- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Very nice, take some close ups with wireframe on shaded (it's in the menu that changes view modes for that viewport), that poly count can probably be brought back a bit.ForceMaster wrote:CIS Munificent Frigate
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Commander_Fett
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Re: SWBF Series Model Showcase Thread v3.0
upcomming map series, hopefully.
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- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Why not just use XSI Mod Tool? At least then you can have a topology that can be seen since sketchup doesn't show all the edges.
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Commander_Fett
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Re: SWBF Series Model Showcase Thread v3.0
2 reasons; 1: XSI doesn't work on this current comp.minilogoguy18 wrote:Why not just use XSI Mod Tool? At least then you can have a topology that can be seen since sketchup doesn't show all the edges.
2: I prefer the interface of sketchup.
and what do you mean doesn't show all the edges? it hides them on cicles and semi circles, but that's it.
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Deviss
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Re: SWBF Series Model Showcase Thread v3.0
the sword will be a weapon for it??kinetosimpetus wrote:forgot the wireframe...the pelvis is not finished at all, i'll probably redo that partHidden/Spoiler:
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mswf
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Re: SWBF Series Model Showcase Thread v3.0
You can even bring those up by selecting the whole model, clicking with right mouse button on the most smooth round surface, click "smooth edges" and the bring the slider to 0.Commander_Fett wrote:2 reasons; 1: XSI doesn't work on this current comp.minilogoguy18 wrote:Why not just use XSI Mod Tool? At least then you can have a topology that can be seen since sketchup doesn't show all the edges.
2: I prefer the interface of sketchup.
and what do you mean doesn't show all the edges? it hides them on cicles and semi circles, but that's it.
- fai222
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Re: SWBF Series Model Showcase Thread v3.0
Ok. I got two models to show this time. The improved T-34 Tank and the Tokarev TT-33.
The T-34:
The Tokarev TT-33:
Ingame:
Yes, i know. They are pretty highpoly.
EDIT: Im having trouble getting the T-34 ingame, can anyone that have made a tank in SWBF2 help me out? Xfire: fai222
EDIT2: Never mind, i got to learn how to envelope etc. etc. and download a version of xsi which works with the pandemic tools.
The T-34:
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EDIT: Im having trouble getting the T-34 ingame, can anyone that have made a tank in SWBF2 help me out? Xfire: fai222
EDIT2: Never mind, i got to learn how to envelope etc. etc. and download a version of xsi which works with the pandemic tools.
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theultimat
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Re: SWBF Series Model Showcase Thread v3.0
Very nice, Fai222.
Now for some of my work (yes, I know it's high poly). It's meant to be a Stuka JU-87B Dive Bomber.
Wireframe:
Texture will be done soon. Comments?
Now for some of my work (yes, I know it's high poly). It's meant to be a Stuka JU-87B Dive Bomber.
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- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Why is it that one of the smallest parts of the model has probably the most polygons? Also, all of those cylinders used can be made into 6 or 8 sided, no need for anything more.
- fai222
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Re: SWBF Series Model Showcase Thread v3.0
Just like i have said before, good job on the Stuka. I looked it up on google and it looks like the real thing. 
- ANDEWEGET
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Re: SWBF Series Model Showcase Thread v3.0
my version of the droid commando 
Tris: 1010
Modeling Time: ca 4 hours
my only problem is, that the upper arm doesnt connect right to the shoulder, how would i fix this?
Tris: 1010
Modeling Time: ca 4 hours
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Grev
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Re: SWBF Series Model Showcase Thread v3.0
The picture behind the tank I have hanging on a metal plate on my wall.fai222 wrote:Ok. I got two models to show this time. The improved T-34 Tank and the Tokarev TT-33.
The T-34:The Tokarev TT-33:Hidden/Spoiler:Ingame:Hidden/Spoiler:Yes, i know. They are pretty highpoly.Hidden/Spoiler:
EDIT: Im having trouble getting the T-34 ingame, can anyone that have made a tank in SWBF2 help me out? Xfire: fai222
EDIT2: Never mind, i got to learn how to envelope etc. etc. and download a version of xsi which works with the pandemic tools.
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MandeRek
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Re: SWBF Series Model Showcase Thread v3.0
Rotate the parts next to the shoulder, only the side polygons, and place them in the arm as they should be ingame. They'll be rotated back ingame anyway!ANDEWEGET wrote:my version of the droid commando
Tris: 1010
Modeling Time: ca 4 hours
my only problem is, that the upper arm doesnt connect right to the shoulder, how would i fix this?Hidden/Spoiler:
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ForceMaster
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Re: SWBF Series Model Showcase Thread v3.0
right?minilogoguy18 wrote:Very nice, take some close ups with wireframe on shaded (it's in the menu that changes view modes for that viewport), that poly count can probably be brought back a bit.ForceMaster wrote:CIS Munificent Frigate
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- Maveritchell
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Re: SWBF Series Model Showcase Thread v3.0
Rather than draw lines to create the logo on the side of the ship, just give yourself a small cutaway there (a square instead of the whole shape) and texture the logo in.ForceMaster wrote:right?Hidden/Spoiler:
















