How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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Vyse
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by Vyse » Sun Apr 16, 2006 7:21 pm
PaNzErgsp wrote: Vyse, I just want to know what I did wrong.... I thought after you have exported the model you can just reskin the TGA and it will work. Thats always whats happened with me... Is there any way that I could help you get that to work, cause thats the clothes that he usually wears. ;(
Sorry PaNzErgsp I must of explained it wrong. I needed someone to put the texutre on the model itself in XSI because I am no good at that.
The skin you made was good and I will show Teancum it to see if he wants in on the model, although I havn't tried it on it becuase Jabba's still fixing the projection.
Thanks though!
JabbaLovesLava
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by JabbaLovesLava » Sun Apr 16, 2006 7:25 pm
I finished the projection already (About 5 minutes after i sent you that PM,) I'm just too lazy to upload it
I'm waiting for Teancum and then you'll get the shirt
JabbaLovesLava
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by JabbaLovesLava » Mon Apr 17, 2006 5:17 pm
Ok, I have the *.obj file... however, I'm still waiting for Tean'
Here's a pic of what it looks like:
PS: The face is just something I threw there so it wouldn't be just the shirt.
Teancum
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by Teancum » Mon Apr 17, 2006 7:34 pm
minilogoguy18
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by minilogoguy18 » Mon Apr 17, 2006 8:35 pm
what happened to his wrists? why are they all squished?
Vyse
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by Vyse » Mon Apr 17, 2006 9:49 pm
minilogoguy18 wrote: what happened to his wrists? why are they all squished?
I don't know, it's a easy fix though.
Teancum
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by Teancum » Mon Apr 17, 2006 9:51 pm
Vyse you punk! Get on MSN!
Vyse
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by Vyse » Mon Apr 17, 2006 9:52 pm
Teancum wrote: Vyse you punk! Get on MSN!
lol turning it on right now.
Spacerocker
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by Spacerocker » Thu Apr 20, 2006 3:57 am
Wow, that Lando looks amazing. Can't wait to see him in a map! I wish I had the patience and money to do this kind of stuff.
Teancum
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by Teancum » Fri Apr 21, 2006 10:42 am
Okay, who wants a beta?
Epena
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by Epena » Fri Apr 21, 2006 12:53 pm
I do!
Schizo
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by Schizo » Fri Apr 21, 2006 2:12 pm
Oh, I'd like to try him out.
Vyse
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by Vyse » Fri Apr 21, 2006 3:14 pm
Ya, he turned out Really Sweet in game!
Schizo
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by Schizo » Fri Apr 21, 2006 3:19 pm
Does he have custom voice-overs too? If so, then that would make him the best hero unit ever. Seriously. Lando is awesome. He's one of my favorite characters.
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by Epena » Fri Apr 21, 2006 5:10 pm
I doubt it considering the soungmunge.bat issues..
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by Vyse » Fri Apr 21, 2006 5:57 pm
Epena wrote: I doubt it considering the soungmunge.bat issues..
Exactly the reason why there will be no Voice overs.
Schizo
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by Schizo » Fri Apr 21, 2006 7:57 pm
Darn. There's gotta be some way to get them in.
Vyse
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by Vyse » Sat Apr 22, 2006 1:14 am
Schizo wrote: Darn. There's gotta be some way to get them in.
It appears SWBF2 is setup differently then SWBF1 in that it loads .mus etc. through a line in the LUA that read global.lvl where as SWBF1 appears to load it off of the maps worlds sound folder.
I tried tweaking the SWBF1 tools to make a sound.lvl through a global folder etc. then plug it into my munged SWBF2 map and it didn't read it!
I tried several other things will no avial!
PaNzErgsp
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by PaNzErgsp » Sat Apr 22, 2006 9:49 am
I was wondering if I could make a full lando texture to him that looks like this:
http://members.fortunecity.com/bubbas_b ... _lando.jpg
And if he has a cape point you could add a cape to him?
I have already done the shirt for the texture you have, bud would like to do the pants and shoes and cape? Thanks.
Teancum
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by Teancum » Sat Apr 22, 2006 9:55 am
hmmm.... A cape might not be a bad idea. I'm thinking we'd do it BF1 style however.