custom jedi is now working.
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Xavious
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custom jedi is now working.
yeah. read the topic. i followed the docs, but it doesnt work. when i select my custom jedi and select spawn, the game crashes. also, it looks like hes loading a weapon on the select screen.
Last edited by Xavious on Thu Jul 13, 2006 7:27 pm, edited 3 times in total.
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Vyse
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Fiminopter
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Xavious
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//Luke
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jed_inf_jedi03"
AnimationName = "szz_xavious"
HealthType = "person"
MaxHealth = 200.0
AddHealth = 20.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName1 = "jed_weap_lightsaber_red"
WeaponAmmo1 = 0
//SOUND
VOUnitType = 0181
//SoldierMusic = "all_hero_Luke_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_luke_spawn"
//SndHeroDefeated = "hero_luke_exhausted"
//SndHeroKiller = "hero_luke_exhausted"
//VOSound = "hero_luke_AcquiredTarget AcquiredTarget"
//VOSound = "hero_luke_KillingSpree4 KillingSpree4"
the combo-name thing is szz_xavious
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jed_inf_jedi03"
AnimationName = "szz_xavious"
HealthType = "person"
MaxHealth = 200.0
AddHealth = 20.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName1 = "jed_weap_lightsaber_red"
WeaponAmmo1 = 0
//SOUND
VOUnitType = 0181
//SoldierMusic = "all_hero_Luke_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_luke_spawn"
//SndHeroDefeated = "hero_luke_exhausted"
//SndHeroKiller = "hero_luke_exhausted"
//VOSound = "hero_luke_AcquiredTarget AcquiredTarget"
//VOSound = "hero_luke_KillingSpree4 KillingSpree4"
the combo-name thing is szz_xavious
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Fiminopter
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Xavious
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[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
ComboAnimationBank = "human_sabre melee szz_hero_xavious"
NumDamageEdges = 1
GeometryName = "imp_weap_inf_lightsabre"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "82 255 7 128"
EDIT: did i screw up the comboanimationbank thing?
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
ComboAnimationBank = "human_sabre melee szz_hero_xavious"
NumDamageEdges = 1
GeometryName = "imp_weap_inf_lightsabre"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "82 255 7 128"
EDIT: did i screw up the comboanimationbank thing?
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Xavious
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archer01
Things to check...
First off: Did you create an animation bank for this guy? Are all three of the animation files in your side's "munged" directory? They should all be named "szz_xavious" with different extensions. If not, then either create one or use a different bank.
Second: Is there a .combo file named "szz_hero_xavious" in your side's odf directory?
First off: Did you create an animation bank for this guy? Are all three of the animation files in your side's "munged" directory? They should all be named "szz_xavious" with different extensions. If not, then either create one or use a different bank.
Second: Is there a .combo file named "szz_hero_xavious" in your side's odf directory?
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Xavious
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Fiminopter
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Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
ComboAnimationBank = "human_sabre melee szz_xavious"
GeometryName = "imp_weap_inf_lightsabre"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "82 255 7 128"
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archer01
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Xavious
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Fiminopter
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Xavious
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- Joined: Mon Jun 12, 2006 3:46 pm
