WIP Mygeeto - Tunnel Rats

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RAymo
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WIP Mygeeto - Tunnel Rats

Post by RAymo »

Story:
The Empire has discovered the Rebels hiding in a complex tunnel system within Mygeeto's surface and has sent a strike force to take them out.

Pics
(some are outdated)
Some of the platforms:
Image
Image
Image
Power Generators:
Image
Image
Image
Note: if u can see the green part in the corner,i still need to edit the ds laser to remove the blast
Image
Imperical CP:
Image
View of Rebel CP from platform:
Image
View of platform from Rebel CP:
Image
Rebel CP:
Image
Rebel Storage/Infirmary:
Image
Image
Image


I think now was a good time to start a WIP even though it still needs a lot of work.

Things to Do

- finish adding props to a few more platforms
- add Mav's kolto tanks
- add flyers
- AI paths, barriers, etc.
- side editting (maybe)

Credits so far

- Squipple for his models
- Maveritchell for his help with the lava and his kolto tanks
- Penguin & Gametoast for helping me with errors
- Saturn5 for the lava texture


Progress will be very slow because I'm rarely home and this is my first map.
Any suggestions are welcome though :D
Achronos-117
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RE: WIP Mygeeto - Tunnel Rats

Post by Achronos-117 »

I reccomend you use the urban rebel skin to provide better camoflauge. And you should add some more AIs it looks like ur all alone besides the one engineer running off the edge or the one sand trooper falling down. The map layout looks great though needs to look a little worn away since the clone wars though.
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Post by Master Fionwë »

Awesome map! This is unbelievable work for a first! Keep up the good job.
RAymo
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Post by RAymo »

@Achronos-117 - right now im focusing on building the map first. then im gonna move on to the sides and stuff. and ill make it look a worn. forgot about that :?

@Master Fionwe - thanks a lot.
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Post by plasmoidmonkey »

Looks really good. This could become a really good map. My only complaint could be that it's really big, or at least looks really big.
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Post by AlexSecura »

Think, it looks like a Map that i like.
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Post by Taivyx »

Yes, it does look like it could become to big, and will end up like a battle like Capital Strike.
Long, drawn out, and the last 10 minutes trying to find that elusive five enemy AI's left in a gargantuan map.
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Post by RAymo »

yep its a really big map.

@Taivyx - thats wat flyers are for, or capturing all the cps :D
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Post by Penguin »

Most inventive original mygeeto map of the year award goes to you!
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Post by RAymo »

hey thanks penguin :D

i still need to show some of the tunnel system tho :wink:
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Post by Syth »

This map looks pretty awesome so far, i hope you dont run into any major problems with it.
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Post by Penguin »

Lol, look at the 2nd and 3rd pictures and try to spot the crazy imperials
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Post by RAymo »

thanks Syth. i hope so too.

@Penguin: lol yep. thats wat happens without barriers or paths. in the rebels' case, they run into pools of lava :P
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Post by XxDepredationxX »

Holy Cow, this map is big! You're pretty good with mixing Kamino assets with Mygeeto ones, and yeah its original like Penguin said, but I don't see a place where you can enter tunnels....
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Post by RAymo »

thats cuz i havent shown any yet :P
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Post by Eggman »

Yeah, the Kamino and Mygeeto do flow together really well, I never thought of that until I saw this map.
Noob117

Post by Noob117 »

thanks for the screen with the DS laser it gave me the BEST idea! RING RING: Minas Morgul!
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Post by RAymo »

@Eggman: ill take that as a compliment :P

@Noob117: LOL. go for it!
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Post by Caleb1117 »

Wow, this looks great, nice object placement.
Good job.
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Post by RAymo »

thanks caleb :)

SMALL UPDATE
-added some more platforms to create alternate paths
-added Maveritchell's kolto tanks. work perfectly and ill get screenies of them soon.

heres a few more pics:
Image
new sky. made it darker to match surroundings but still WIP
Image
If u look at the sky in this pic, u can see my messed up sky lol
Image
Image
Image
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