Naboo: Theed Hangar

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Teancum, the N1 fighter is for props only, its not flyable. :?
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by arty »

He could make em flyable. :)
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

Update:

Progress on the Hangar has come a good way.

From:

Image

To:

Image[/img]

First post updated too.
Alpha

Post by Alpha »

Wow. Very very nice. I love the scale, it really looks like the hanger from the movie. Nice job!
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

Agreed, very nice!
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Post by RevanSithLord »

Wowza! Nice! :D
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Awesome! I see you sstacked up the fighters like those boating apartment things if you know what I'm talking about! :wink:
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

Hey folks! No updates this time around, just a coupla questions:

- I'm having the darndest time with glass and transparency. I'm using the shipped cor1_bldg_window.tga (for now), but even with that and the transparency flag at 1, it doesn't work.

- I read in one of Vyse's threads that he got custom music in, but not in a "amb_start, amB_middle, amb_end" sense. Is that possible?
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by t551 »

Check the textures alpha channel. White is full opaque, black is full transparency. Also, try transparency set to 2, especially if you can see both sides of the window.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

Lol, why is darth Maul carrying a rifle in that last pic...
Most unlike him...
nice work though.
And I have no idea about transparency.
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

@ Bac-Talan- Oh, lol. The gun was a remnant of my weapon tests from awhile back. The only way to have 2 different sabers was to have a gun as th eprimary weapon. It'll be gone come release time.

@ t551t551- Thanks! That did it!
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Post by Caleb1117 »

Congrats Koolaid7g! the project moves forward! hurray for progress :wink: Now I know how much people hate this question and ones like it but... is there a relese date-ish time yet? and yes I know its done when its done :P
but you dont have to answer that.

good luck anyway!
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by arty »

Instead of having Obi-Wan as a hero, you should get the Qui Gon from the conversion pack, and Obi-Wan as one of those characters that require points! Just a suggestion.
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

Right now I'm beginning to contemplate releasing a beta as soon as the modeling is done. When that happens, I will let you know, in addition to my decision.

Progress update!

The Hangar has its abre essentials and I've moved on to the generator room. I'll post screenies when it starts to resemble something!
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Koolaid7g wrote:Right now I'm beginning to contemplate releasing a beta as soon as the modeling is done. When that happens, I will let you know, in addition to my decision.

Progress update!

The Hangar has its abre essentials and I've moved on to the generator room. I'll post screenies when it starts to resemble something!
:mrgreen: :mrgreen: :mrgreen: :amidala: I would but more happy faces but its against the rules!
Protector_Pulch

Post by Protector_Pulch »

The only thing I don't like yet is the floor texture of the hangar.I know, it's accurate to the movie, but something...just doesn't feel right.

Never mind, let's look how this is in the beta. If nobody notices it, I had a hallucination.
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

Here is a little tidbit of mine to whet your appetites! More (complete)screenies coming soon!

Image
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

:o Sweet!! Looks great even for a tidbit! :D
Protector_Pulch

Post by Protector_Pulch »

Reminds of the other Theed mod map that was in planning somewhere in time. Wasn't it LordBandu who made it ?

Anyway, looks fine, but a bit pixeld - are you using 800x600 ?
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Koolaid7g »

Yes, Bandu was at one time working on a Duel of the Fates map before he left. The only reason that his map and mine look similar is becasue we both are making ( or made, in his case) our maps based off the movie. Yes it is familiar, but only becasue you saw it in Ep. 1 first.

I took the shot from a 1024 x 768 resolution and heavily cropped it using a photo edit program.
Post Reply