Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
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plokoon761
- Master Sergeant

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Liberty
If you need a Padme model, here, you can use mine:
http://jediknight2.filefront.com/file/P ... e_II;59915
She's really good, and I give you permission to use her. I dont know how to convert her though, but if anyone wants to do it, their more then welcome.
http://jediknight2.filefront.com/file/P ... e_II;59915
She's really good, and I give you permission to use her. I dont know how to convert her though, but if anyone wants to do it, their more then welcome.
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Stager00
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Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
WOW!
finally this great map comes to a great final release
I am looking forward to this so much.
Although, In 1.7, you still couldn't spawn In the Cap ships, I don't know why or how to fix this sadly.
Tell us what your kids thought
(and don't rush yourself on the map, take your time, make it as good as you want to.)
finally this great map comes to a great final release
I am looking forward to this so much.
Although, In 1.7, you still couldn't spawn In the Cap ships, I don't know why or how to fix this sadly.
Tell us what your kids thought
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Stager00
Thanks for that!
There is a reason why I dont allow spawning in the CAP ships. The battlefield below is very dense...and the units die so fast and try to spawn in the CAP ships too. After a few minutes..all the units are loitering around in the ships and not on the ground.
Dont expect too much different in the final...just a few tweaks here and there...sounds for the vehicles work now(once again..my thanks to Teancum)....and the Gametoast BF2 modder's names are honored as soldiers in the battle(youll be killed/assisted by the likes of RENDS and Captain Mazda..etc ..the ones who gave me permission to use their names).
You might run into STAGER in there too.
There is a reason why I dont allow spawning in the CAP ships. The battlefield below is very dense...and the units die so fast and try to spawn in the CAP ships too. After a few minutes..all the units are loitering around in the ships and not on the ground.
Dont expect too much different in the final...just a few tweaks here and there...sounds for the vehicles work now(once again..my thanks to Teancum)....and the Gametoast BF2 modder's names are honored as soldiers in the battle(youll be killed/assisted by the likes of RENDS and Captain Mazda..etc ..the ones who gave me permission to use their names).
You might run into STAGER in there too.
- Teancum
- Jedi Admin

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Stager00
AHH!!
I was hoping you would give me permission...you were one of the ones I wanted in the most! I had a thread in modding of permissions.
FINAL version:
EP 2 Geonosis Offensive -FINAL-(Gametoast Edition)
http://www.savefile.com/files/6949174
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Pretty much the same as 1.7..except with vehicle sounds fixed and locals name fixed. Also a few bug fixes. Also included is a tribute to the GAMETOAST modders. Many of the modders in this BF 2 forum are immortalized in the Geonosis Offensive, locked in an eternal struggle on this battlefield. Keep your eyes out for them!
I have made my best effort to make this crashless in multiplayer. I hope it works well...it does for me.
I still recommend running it in windowed mode...as there is (by design) alot of action at a time..and is taxing in video systems.
I have been amazed at the response to this map line(and a bit perplexed, as there are so many great user-made levels out there)..and I thank you all for the support on this!
I was hoping you would give me permission...you were one of the ones I wanted in the most! I had a thread in modding of permissions.
FINAL version:
EP 2 Geonosis Offensive -FINAL-(Gametoast Edition)
http://www.savefile.com/files/6949174
--------------------------------------------------------------------------------------
Pretty much the same as 1.7..except with vehicle sounds fixed and locals name fixed. Also a few bug fixes. Also included is a tribute to the GAMETOAST modders. Many of the modders in this BF 2 forum are immortalized in the Geonosis Offensive, locked in an eternal struggle on this battlefield. Keep your eyes out for them!
I have made my best effort to make this crashless in multiplayer. I hope it works well...it does for me.
I still recommend running it in windowed mode...as there is (by design) alot of action at a time..and is taxing in video systems.
I have been amazed at the response to this map line(and a bit perplexed, as there are so many great user-made levels out there)..and I thank you all for the support on this!
Last edited by Stager00 on Tue Apr 18, 2006 11:30 am, edited 1 time in total.
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Stager00
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Stager00
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Stager00
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Foo4Everlong
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^Destroyer^
- Teancum
- Jedi Admin

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- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
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Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
