How to hex edit map lvls

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EA711
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How to hex edit map lvls

Post by EA711 »

I want to put the 212th attack battalion on scum/strikes utapau (just using this as example because i want to edit other maps too)
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Re: How to hex edit map lvls

Post by giftheck »

It's not the maps that need hexing, just the mission.lvls, and in this case you can just build a new one from scratch if you own the Mod Tools (it's just a standard mission file when last I checked)
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Re: How to hex edit map lvls

Post by EA711 »

Thanks I see what you mean :yes:
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Re: How to hex edit map lvls

Post by EA711 »

What about the big core lvl can a new one be made or is it to long and complicated to bother?
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Re: How to hex edit map lvls

Post by giftheck »

Custom maps come with their own CORE.LVL, and they don't use the main one at all. The custom core.lvl in these maps are easy to rebuild if you know how to and what to add. Here is the tut on localizing:

http://www.gametoast.com/forums/viewtopic.php?t=971

It's in the BF2 Modding section but it works exactly the same way.
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Re: How to hex edit map lvls

Post by EA711 »

How can you name command posts of maps that you do not have the original assets for?
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Re: How to hex edit map lvls

Post by giftheck »

In that case, use a hex editor to view the CP names. Search for "com_bldg_controlzone" in the editor. Then copy the CP name (usually "cp" followed by a number (such as "cp1", or more commonly the label itself will be "cp1Label"), sometimes by a name, ie "cpplaza)
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Re: How to hex edit map lvls

Post by sockrulesvulcan »

OOOooooOOooooohhhhhhhh. ok that answers a question i just was gonna ask! where can you find modding tutorials! :google:
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Re: How to hex edit map lvls

Post by EA711 »

The tutorial is here if you have not found it:http://files.filefront.com/Star+Wars+Ba ... einfo.html
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