How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Okay, like it says, I made some Perfect Dark 64 weapon models, though not yet the skins. So far I have completed two polymeshes completely, yet others are not fully done.'
Theres a poll on top so I can know how many people actually know what i just made.
By the way, I dont have access to exporting these models in game. So if anyone wants to export these later on (credit given ofcourse), they can post here, PM me, or xfire (gtdabrowski)
Falcon 2 Primary: Pistol Fire Secondary: Pistol Whip
300 Triangles
Dragon Primary: Standard Fire Secondary: Proximity (Mine) Dragon
475 Triangles
Last edited by Dabrowski on Sun Aug 13, 2006 4:40 pm, edited 3 times in total.
Thanks for the appreciation. Too bad some of you never played Perfect Dark 64, it really is a great game. That's why I added some more info about each weapon above the screnshots, just so you know
Since an abundance of time came to me today, I made some more weapons. It's a wierd gun that fires standard bullets but also can transform into a wall sentry gun. Since swbfII doesnt have weapon animations, i dont have do the transformation (or know how its done - whew). So heres one weapon in both primary and secondary.
Laptop Gun
-->Primary: Standard Fire<-- Secondary: Sentry Gun
238 Triangles
Laptop Gun (Sentry Gun Mode) Primary: Standard Fire
-->Secondary: Sentry Gun<--
188 Triangles
Wow, that looks amazing, so acurate to the game. I have it and play it. Those guns look so much like the real thing. You should really make the reaper! With the fast bullets and spinning blades in secondary mode, it would be hilarious!
SWSOE1 wrote:Wow, that looks amazing, so acurate to the game. I have it and play it. Those guns look so much like the real thing. You should really make the reaper! With the fast bullets and spinning blades in secondary mode, it would be hilarious!
now that i think about yea that would be...pff..hil...hil...hehe..HAHAHA
One more fun weapon that would be reall fun would be the Far sight. Shooting enimies thought the walls would be very funy. Just think, you see an enemy and then sundenly he falls right down in front of you from a sniper with a farsight.
Believe me SWSOE1, I have thought about implementing those alien weapons but it does not seem doable in SWBFII. Actually I might make the Maian (little blue alien race) weapons, because they are my favorite, but dunno.
I have made the "Dragon" rifle skin. Only problem is the top handle is so hard to texture. Well, atleast it is a beta skin.
Because myself (and im sure others) want to see this ingame, i am going to repeat that I don't an have any XSI exporter access. If someone wants to help me, you can post here, PM me, or xfire (gtdabrowski). Help is always welcome
Dragon Primary: Standard Fire Secondary: Proximity (Mine) Dragon
463 Triangles
Dude, 4 posts (5, if you count the deleted one) and I'm sick of you already.
These are some really nice models Dabrowski, detailed and professional-looking, just the way I like it . I know the Dragon skin is in beta, but is the texture supposed to be green? It makes it look a little strange in my opinion. Perhaps it'll look better when it's finished.
darthtrogsasea wrote:oh and just so every one knows that big long post is NOT A REQUEST but a QUESTON and a WEPON LIST of all the guns in the game
hmm, it seems that the apology you made DOESNT :evil: make up for this post. My motto, if you dont have something nice to say then dont say it at all. Also, i suggest not to make another post like that, because that could very well get you banned...
Rekubot wrote:These are some really nice models Dabrowski, detailed and professional-looking, just the way I like it . I know the Dragon skin is in beta, but is the texture supposed to be green? It makes it look a little strange in my opinion. Perhaps it'll look better when it's finished.
Honestly, your right. The green parts should be darker. I will be sure to do that later on.
Darthtrogsasea wrote:ok now since im suh a big fan im gona whip outa check list and you can check off the ones that yur gona model and ive inculed info about all wepons
darthtrogsasea, thats a helpful list, some typos here and there, but its fairly good. Maybe you could have just put the weapon names so its easy to comprehend by others. Also I unfortunately already acquired a list of all the weapons/secondaries/manufacturers. I appreciate the time you spent doing this. This is where I found it... http://www.rarenet.com/wiki/index.php?t ... eapon_List
By the way, it is good that you for pointed out that the races are called "Maian Alliance" and "Skedar Empire"
um dabrowsiki do you have any idea if yur gona make any of the zero wepoons (PD zero the one for x box 360 i have it)
^ stupid queston ^
I've seen pictures of each weapon but I wont because i don't have the xbox360 and becuase PD:Z isn't as great as PD64.
Also, making poly-conservative models from a game that has super excellent grpahics (lots of polygons) is harder because you need to do a real good job to make them look even remotely similar.