ARC-195, Battlefield 2, and other models!

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Moving_Target
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Post by Moving_Target »

Lol. wow i suck at giving clues then? I believe that i'm still under with the polyes. I don't exactly. I'm going to delete it anyways. It was just 4 show. Or some person may just think it's a box.
Also 4 XSI masters please don't forget about my post 4 posts up. We need your help!

Target
Murdocr

Post by Murdocr »

FYI: to get the poly count press shift+s and go to the stats tab. then click show scene info and show selection info. those models look nice. the reek looks like a good start to. can't wait until i animate it :lol: BTW the reek is the thing from geo arena right?
ex2100

Post by ex2100 »

dude those models are soo cool, they would look great in a battlefield 2 mod

o and dont forget the charging handle on the back of the M4
Moving_Target
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Post by Moving_Target »

Thanks Murdocr! That helps alot! When i first exported General Greivous's wheel bike into .xsi format is was a little over 1mb! I slimmed i down quite a bit! Yeah the reek is from geo areana.

update:
Image
Murdocr

Post by Murdocr »

that looks quite cool. try to keep the polies down though. i don't think you need each individual tooth for instance just make a cube and curve it round the mouth and the teeth can be textured on. BTW i think you are very brave for attempting such a project as you can tell immediately if it looks weird and it's very hard to get looking right.
Moving_Target
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Post by Moving_Target »

Yup it's hard. Fun, but hard. Good ideal about the teeth.
And now an update!!!
The first model released by Moving Target and Murdocr!!! the ARC-gun!!

[Link will return]

Target

Will also be posted in the request thread.
Last edited by Moving_Target on Sun Aug 06, 2006 4:30 pm, edited 1 time in total.
Murdocr

Post by Murdocr »

lol you left out the .tga!!
Moving_Target
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Post by Moving_Target »

Update: Smoke grenade ingame (pics soon)
and the link will not return till tommorrow. tga error nothing big! Sorry 4 teh incoveince!!

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Moving_Target
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Post by Moving_Target »

Hey guys!! here are the pics!

Image

Image

Credit:
Model - Moving Target
Figuring out smoke grenades - busterkinkade and deadlydarkness
Getting it ingame and textured and working - Murdocr
Moving_Target
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Post by Moving_Target »

Update:
The reek!

Image

Image

Image

Not scary looking really. I didn't add the bumps because it would take up too much time and too many polyies.
Enjoy!

Target
DooFi

Post by DooFi »

u should make at least organic stuff from only one mesh. Details like the horns, eyeballs and the nose-ring can be separate models, but torso, head and legs would come off nicer as one mesh.
Imho.
Last edited by DooFi on Mon Aug 07, 2006 2:07 am, edited 1 time in total.
JabbaLovesLava
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Post by JabbaLovesLava »

That's true, that's why organic stuff is harder. Either one mesh, or many that unite nicely, so it looks.. well, organic :lol:
Moving_Target
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Post by Moving_Target »

Ok I'll keep that in minde 4 Murdocr. lol. Thanks 4 you comments. Anyways the update is the link is back...

http://files.filefront.com/ARC_gunzip/; ... einfo.html
Moving_Target
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Post by Moving_Target »

Update:
Image
Moving_Target
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Post by Moving_Target »

Update...sort of: Anyways Murdocr made some pretty cool changes to the reek...

Image

Image

I think it's better than the orginal so the new reek is what you will see ingame.

Can anyone figure out what my lastest model is? (see post above)

EDIT: PIcs of Murdocr and my models in Alpha's map!

http://www.maj.com/gallery/Adsoa/SV2/sv27.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv28.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv29.jpg
sawyerdk9

Post by sawyerdk9 »

Dude I LOVE you!!! Your pumpin out models like a machine. It would be awesome if you started making buildings. Us modders/mappers whatever that don't model would be so glad because we don't really have much to work with. It's either Naboo or Tatooine.
Moving_Target
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Post by Moving_Target »

I see what you mean. Don't forget some coruscant and mygetto stuff too.
How's this?

Image

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and the hardest of them all...

Image

Basic stuff i know. I'll get to the big buildings later. 4 anyone who has played Karkand may/will reconize the models.
Moving_Target
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Post by Moving_Target »

Update:
Atv ingame...(probably going to leave it like that. rider twiches too much. fun to watch)
Image

M16A2

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eNjOy!

credit: model - moving target
getting it ingame, working, and textured - Murdocr

Target
Alpha

Post by Alpha »

I love that gun! What were the issues that wouldn't let you get it in-game before?
Moving_Target
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Post by Moving_Target »

The XSI section has been pretty quiet lately so i give you! an update...
M203 ingame...

Image

Image

Still a WIP because you can't see the grenade fly and explode. Working on that. This time i did the texture so if it looks bad. I just started..

Credit: Model and Texture and Getting part of it working - Moving Target
Getting it ingame and exported and somewhat working - Murdocr

Comments? Opinions? Post them!?!

Target
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