WIP: GCW Frigates

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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YT-1300

Post by YT-1300 »

so we gotta fly outta those small holes, is there another hangar place to land on the other side of the bottom hangar?

looks cool though good work
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Post by maxloef »

no it only has 1 hanger an thats the bottom hanger and those "small" holes r reaaaalllyyy big :P

the hanger itself is twise the elnght and with and 3 times the hight of the base hanger :P
YT-1300

Post by YT-1300 »

awesome,
what i meant was that you know the bottom hangar shape is a square, and you have a hangar on one side of the square, isnt there another identical hangar on the another side of the square, or am i just being stupid?
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Post by maxloef »

thhere is only 1 on 1 side :P
YT-1300

Post by YT-1300 »

okay, sry for all that, i was just being stupid(like always)
keep up the good work
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Post by Chris165 »

o my god this is sweet, very nice, do you also have an interior or only a hangar? btw those turbolasers, can you control them also by yourself?
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Post by maxloef »

the hanger has little3 doorways so you can make your own interior ;)


the moncal jsut has a hanger atm though :P
also, Which turbolaserrs??????
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Post by Chris165 »

the moncal jsut has a hanger atm though
also, Which turbolaserrs??????
turbolasers, turbolaserbatteries like in X-Wing Alliance
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Post by maxloef »

NEW NEBULON B!!!!!!


Image
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Post by Chris165 »

ahhhhh nice no doubts about that
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Post by Hebes24 »

:shock: *jaw drops to the floor* WOW! That's the best one I've seen!!
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Post by PR-0927 »

*Names maxloef as best capital ship modeller ever.*

Wait...are you porting or actually making from scratch. If you are porting:

*Names maxloef as best capital ship model porter ever.*


- Majin Revan
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Post by DooFi »

but the texes need to be much sharper. The capital ships are pretty huge, and they dont come off nice with the same tex-size of ordinary fighters ;) Models are phaat! rofl :mrgreen:
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Post by EraOfDesann »

That looks great! Just needs some lights on it. :P
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Post by minilogoguy18 »

bigger textures dont make them sharper, the ISD uses a SINGLE 256x256 texture, you just gotta know how to make the right .tga to get the sharpness you want.
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Post by RevanSithLord »

Well, Max I believe, said he was modelling them, Majin. But I could be mistaken, so your post is accurate anyway, LOL :shock:

Wow, I can definatly see mappers using these in the future. :shock:
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Post by [SBF]ATATFIGHTR »

Where is the hanger on the Mon Calamari Cruiser?
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