SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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vampire_lord
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Re: SWBF Series Model Showcase Thread v3.0

Post by vampire_lord »

redgroupclan wrote:Just a suggustion, may want to make the two cannons a little smaller.
And you say you have a Corellian Gunship on hold? That would be tight. Gonna make it fire missles and lasers? :P
Just out of curiousity, are you perhaps inspired by Star Wars Empire at War? That Turbolaser looks like the one on it, and the Gunship is on it.
Got it, I'll work on them, and yes, I am inspired on Empire at War, maybe I am too ambitious with the projects, but I would like to have more variety, EaW had a bunch of great things to apply on a less RTS scale, too bad most of my models would need a good skinner and someone who can recheck and convert them to MSH properly, at least I seem to be able to model fast enough to save time.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Kuuhl »

DarthRogueKnight wrote:
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Alliance Needler
That's actually a Nym's Slug Thrower from SWG, not an Alliance Needler.
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Thunder
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Re: SWBF Series Model Showcase Thread v3.0

Post by Thunder »

Samus Arm Cannon Ingame
Thanks TheITFacter for Exporting
And Darth_Z13 for the Skin
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Re: SWBF Series Model Showcase Thread v3.0

Post by Par3210 »

Yep, I know, great job tif and Thunder :wink: Wish we had a clapping emote...
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Thunder wrote:Samus Arm Cannon Ingame
Thanks TheITFacter for Exporting
And Darth_Z13 for the Skin
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Don't weapons only need to use the (free) MshEx to export?(not that I am discrediting Z13 or anythin)

http://www.gametoast.com/forums/viewtop ... 64&t=15082

Nice model though
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

what does exporting have to do with textures? 0.o
although you can export guns with meshex too its "easyer" to export with the pandemic tool because you dont have to convert anything before cretaing the mesh
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

DarthD.U.C.K. wrote:what does exporting have to do with textures? 0.o
although you can export guns with meshex too its "easyer" to export with the pandemic tool because you dont have to convert anything before cretaing the mesh
Well a wait from an exporter may take awhile(more so in different timezones) and short conversions aren't that detrimental. Sometimes you don't even have to do that(I gone through that before)

And I don't believe I mentioned anything about textures 0_o
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

you quoted the post screditing DarthZ for the skin said that exporting can be done with meshex and sayd you didnt want to discredit DarthZ
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

DarthD.U.C.K. wrote:you quoted the post screditing DarthZ for the skin said that exporting can be done with meshex and sayd you didnt want to discredit DarthZ
WHOOPS i meant ITFactor
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

I finally finished the DP-28.
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

Nice! brings back memories of CoD5...
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Re: SWBF Series Model Showcase Thread v3.0

Post by Par3210 »

I'd so love that for my WW2 Battlefield..
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

fai222 wrote:I finally finished the DP-28.
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Really nice. Don't forget to freeze that texture projection though.

Okay going along with the world war 2 theme I have quite a bit of WW2 models to show you. (Note: I have been working on these for 2 months. Also note that I made all these models myself :) )

First off, the Landing Craft, Vehicle, Personnel (LCVP) a.k.a the Higgins Boat.

A little history:
globalsecurity.org wrote:The Normandy assault force transferred from large transport into landing craft, vehicle, personnel (LCVPs). Made by the Higgins Boat Industries, Incorporated, these small, wooden-hulled craft (also called Higgins boats) could carry a single mortar squad and their equipment. Once loaded, the craft circled in a rendezvous spot a few miles from shore, waiting for the signal to head in.
1000 polies
Model Pics: (Haven't exported it yet)
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2nd Model:
WW2 era 155mm Mobile Artillery used on the coast of normandy beaches
High poly 3000 + pollies
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3rd model:
A lot more basic, it's just a simple french cabin/ house that you would see near the coast.
around 25 pollies:
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4th and final model:
the final textured version of the Mauser Kar98k that I posted here earlier.
1800 pollies relatively high, i know.
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So there they are. These are the beginning of my new project, along with the nazi bunker I posted several pages back. Let me know what you think! :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Thats some really nice models you got there! :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

Nice models! :o
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

I think this goes well with the current theme.

The German helmet ingame (credits to theultimat for exporting and texturing it):
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And Fai222's DP 28 ingame:
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And by the way nice models Elfie.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Pelt »

The LCVP looks too out of proportion and the artillery piece looks a bit under-detailed for something of that size (or it might just be the low resolution textures)...
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

The helmet looks strange, but the gun is good.
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

I know the helmet's a bit strange, it's scaled too big and a bit too far above his head.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Here is my SVT-40. Please comment. :D
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