Big squares instead of fog/no sky

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Deathplayer
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Big squares instead of fog/no sky

Post by Deathplayer »

Hey everyone. I'm making a map, but there are a few problems:
1. I use trees with fog (I think they're from Dagobah), but the fog is just a bunch of grey squares.

2. My sky disappeared. (I want to use another sky anyway, but it's irritating)

Screenie for those problems:
Hidden/Spoiler:
Image
3. The rebel wookie disappeared

Well, I need help, because I lost a bit of my modding skills during my pc-doesn't-work-break

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Re: big squares instead of fog/no sky

Post by DarthD.U.C.K. »

1 and 2 the game cant find the textures for the leafs and sky, make shure you have them in your data_XXX\words\xxx\msh /world1 folder
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Re: big squares instead of fog/no sky

Post by Press_Tilty »

Yep, make sure everything's copied over. As for the sky, I had that once. I replaced it, and the new one worked fine. As for the wookie, what does disappear mean?
Hidden/Spoiler:
I'd like to commend you on formatting correctly, a few newbies lately havent.
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Re: big squares instead of fog/no sky

Post by MrCrayon »

Hey, is that the deathplayer I know from Battlefront filefront?? If so, HEY! What's UP!?

Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.
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Re: big squares instead of fog/no sky

Post by Press_Tilty »

MrCrayon wrote: Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.
What? The OP didn't say anything about yavin, or cobbled stock.
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Re: big squares instead of fog/no sky

Post by Deathplayer »

@ DarthD.U.C.K.: what files do you mean?

@ Press_Tilty: somehow i made the wookie disappear, i dont remember how. the wookie doesn't show up in the unit list.

@ MrCrayon: yeah, it's me! lol. but what do you mean with
MrCrayon wrote:Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.
?
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Re: big squares instead of fog/no sky

Post by DarthD.U.C.K. »

i cant tell you exactly how they are called, but all textures are .tga-files and the names normally fit to the name of the model which uses them
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Re: big squares instead of fog/no sky

Post by Deathplayer »

either i can't find them or it doesn't work.
ok, i'll care about this later. a new problem appeared: i can walk through some of my trees...
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Re: big squares instead of fog/no sky

Post by THEWULFMAN »

WOW, how have you acomplished all this, the only reason why your trees(as long as they are stock models) should be able to pass thru them, is if you added a -nocolisssion line to your .msh.option file, as for the wookie, post your lua script, only then we might be able tohelp you, and your error log.
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Re: big squares instead of fog/no sky

Post by Deathplayer »

where do i find the lua script and error log?
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Re: big squares instead of fog/no sky

Post by commander501stappo »

ERROR LOG:
1) go to bf2_modtools and launch bf2_modtools
2) launch your map
3) you will find the log in the same folder or the gamedata.
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Re: big squares instead of fog/no sky

Post by Deathplayer »

ok, i'll try...
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Re: big squares instead of fog/no sky

Post by commander501stappo »

hope it works :wink:
and if you have the DVD version you have to donlad the DVDBF2_modtools
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Re: big squares instead of fog/no sky

Post by Deathplayer »

i don't know what version my game is, but i can't find the error log...in which folder is it?
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Re: big squares instead of fog/no sky

Post by commander501stappo »

you can see wich version of the game on the cover.

do you have vista or win7?
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Re: big squares instead of fog/no sky

Post by Deathplayer »

well...
1. i use windows xp.

2. i have the dvd version (and the matching mod tools, of course).

3. the trees without collision are endor trees. (trees from dagobah and yavin work fine and have collision.)
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Re: big squares instead of fog/no sky

Post by commander501stappo »

ok, then you have to move the BF2_modtool_NoDVD to your
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData folder and run it, then run your map and the Bfront2.log should be in the GameData folder.
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Re: big squares instead of fog/no sky

Post by Deathplayer »

what is "BF2_modtool_NoDVD"?
(yeah, i'm really dumb today...)
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Re: big squares instead of fog/no sky

Post by THEWULFMAN »

commander501stappo wrote:and if you have the DVD version you have to download the DVDBF2_modtools
this is what you want, dl this and put it in the before mentionede folder
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Re: big squares instead of fog/no sky

Post by Deathplayer »

oh, i didn't notice the link in appo's post.
ok, done this. but i can't post the log ecause it's too big...
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