The Darth Bane Series, Map One - Apatros - Mining Colony

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Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Par3210 »

we are trying to be as accurate as we can! ive taken a break from modding to help a newcomer to modding which is a close mate for a while but when I'm back we'll be back with a huge update! Updating first post with Darth Spiderpigs new screenies.
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Xavious »

Par3210 wrote:we are trying to be as accurate as we can! .
Accurate... to what exactly? The screenshots posted don't look a whole lot like any Korriban I've seen.
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Par3210 »

Don't ask me, Darth_Spiderpig is doing Korriban. I know by playing KOTOR about Korriban and I wll inform him and ask him to change it so it looks more accurate :thumbs:
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by The_Emperor »

It'd be a whole lot better if you recolored the geonosis textures to a more... Korribanesque color.
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

k guys
The_Emperor wrote:It'd be a whole lot better if you recolored the geonosis textures to a more... Korribanesque color
I'm on it
Lord Bardar wrote:Out of curiosity, will your Korriban map have the old dead Sith Lord temples in the desert, where Bane thought he would find an answer but instead almost died?
Yeah, I think I can add them.
Xavious wrote:There definitely weren't bunches of trees and foliage-covered rocks. Get rid of those and reskin the rest of objects to match.
The Saleucami bulbs will be taken out, and I added the trees only that the map doesn't look so empty. Will take a few out.
mswf wrote:If you can't find the ambient light button...
LOL, I've decided yesterday to eeriment a bit with the light, but I didn't knew how. Then I figured it ot, but thanks for the pic. :thumbs:
TK432 wrote:also try playing around with the lightnings a bit more (look at a pic of koriban and try to recreate it).
I'm on it, sir
YTF wrote:A lot of objects seem to stand out (particularly the Rhen Var objects and the Geonosis rocks). I would reskin those to blend in with the terrain a little more.
Have done, pics coming today. :mrgreen:

Thanks for constructive critisism

EDIT:
Light changed, what do you think?
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by General_Nate »

Better!
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by TK432 »

looks better, though i would do it less intense and just a bit more orange
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

General_Nate wrote:Better!
Thanks
TK432 wrote:looks better, though i would do it less intense and just a bit more orange
Like that?
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I have also added a sun :mrgreen:
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Par3210 »

nice one but you still have to delete the trees ot make it look barren like geonosis :thumbs:
Offtopic (MY BIRTHDAY TODAY!)
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

Hey,congraz Par :thumbs:

I think I will let the trees ingame, without them the map looks too empty.
I think it looks good, the academy should have some trees :D :mrgreen:
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Par3210 »

seriously though there was NO trees at all on korriban, if you want it to look better and more movie/book accurate i'd take them away...
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

Ok, I'm on it :thumbs: :mrgreen:
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Lord Bardar »

the ground still looks a little brown, you should orange it up.
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Xavious »

Just nitpicking, but the Mygeeto building looks out of place. In addition to removing the trees and plants, consider replacing any Mygeeto props with props that fit Korriban a bit better (crumbling stone pillars, temples, etc).
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

hmmm, yeah, you're right, Xav'.

But Idon't see how I can make some Yavin Temples and Houses look like an academy :(
I will take them out, they look a bit missplaced, indeed. :roll: :thumbs:
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by bobfinkl »

Darth_Spiderpig wrote:hmmm, yeah, you're right, Xav'.

But Idon't see how I can make some Yavin Temples and Houses look like an academy :(
I will take them out, they look a bit missplaced, indeed. :roll: :thumbs:
Make the academy inaccessible and cover it up by geo spires and terrain or something like that.

And to help you fill the map, from what I've seen of Korriban there were loads of pillars (reskinned yavin/rhen var pillars) and destroyed walls all over the place (reskinned yavin/rhen var walls), also loads of little holes in the ground.
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by TK432 »

yup there are a lot of pillars on korriban
heres a reference
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also notice the high ammount of rocks
as for a academy i think there are many rhen var buildings, im sure some fit into it
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Bly »

TK432 wrote: as for a academy i think there are many rhen var buildings, im sure some fit into it
As long as the Rhen Var buildings are reskinned so that they aren't snowy.

Other than that, good work so far Par!
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Darth_Spiderpig »

Bly wrote:Other than that, good work so far Par!
Excuse me, am I missing something? :| :? :P
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony

Post by Par3210 »

Yes, I believe this is Bly off my Xfire list who used to join my rpgs a lot. I guess he's getting into modding, although him and his friend was already making a RPG map anyway. :wink:
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