Sith Trooper??

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Sith Trooper??

Post by Xavious »

I can't seem to get the Sith Trooper to work.

Code: Select all

ERROR[levelpack req\kor_inf_sithtrooper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\kor_inf_sithtrooper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings
How is this fixed? I've read all the topics about Sith Trooper problems but none of the solutions seem to work...
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Sith trooper problems...

Post by AceMastermind »

There must be something seriously screwed up about the set-up of this unit, because this is the 3rd or 4th topic that i've seen about it. I think i'm going to have to get my hands dirty and look into this "sith trooper" and see what the deal is.
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Post by Xavious »

....Well? Is there a fix?
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Post by Darth_Z13 »

Hey Maul. I'm gonna PM you the spawn names from the sith troopers in the Temple.
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My test results

Post by AceMastermind »

Darth_Maul wrote:....Well? Is there a fix?
The only way I could get it to show ingame and without errors was to use a different ODF.
From the testing that i've done with it, the problem appears to be ODF related, however, i did not try to pinpoint the errors in the ODF, I just swapped it with another and edited the GeometryName lines to call for the sith trooper mesh and it worked first try.
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Post by [RDH]Zerted »

Going from the errors you posted, a full clean than remunge should clear up your errors.
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Post by Darth_Z13 »

Ah I got the same error when I was using the sith trooper and cleaning didn't help at all.
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Post by Caleb1117 »

Why hasn't anyone made a complete sith and Old rep sides? with rocket troopers, piolots, officers, etc.
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Re: Sith Trooper??

Post by Teancum »

Darth_Maul wrote:I can't seem to get the Sith Trooper to work.

Code: Select all

ERROR[levelpack req\kor_inf_sithtrooper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\kor_inf_sithtrooper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings
How is this fixed? I've read all the topics about Sith Trooper problems but none of the solutions seem to work...
That's one of 2 things. Either you've stopped a munge while the Sith Trooper model was munging, or your version of the msh is corrupted.
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RE: Re: Sith Trooper??

Post by Qdin »

Tean, interesting... O.o

Ace, I never made any .odf's so all I have provided was the .msh and .tga, not any ODF files.

If what you did worked, then why not just use that..? I don't know where you got any .odf if it's odf related...
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Sith trooper acting up

Post by AceMastermind »

Darth_Z13 wrote:Ah I got the same error when I was using the sith trooper and cleaning didn't help at all.
Same here.
Qdin wrote:Ace, I never made any .odf's so all I have provided was the .msh and .tga, not any ODF files.

If what you did worked, then why not just use that..? I don't know where you got any .odf if it's odf related...
I'm not interested in using it, i'm just trying to help solve this mystery because we don't need more of these topics, but somebody made an ODF because it was contained within the source files download, check it out for yourself.

1.A full clean and munge would not fix these errors(both auto clean and manual clean)
2.The munge was not stopped

As i stated before, only a different ODF would allow this unit to work for me, i'm not sure what files the other members are using or where they got them from.
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Post by Gogie »

the sith trooper Qdin gave me didnt work for some reason, then I had Clonedude55 send me the exact same model, and it started working. I changed nothing in the .odf and no9thing in the .req.
so Ace, I would assume that there is actually more than a few problems with this model and its assets.
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More than 1 Sith trooper msh floating around?

Post by AceMastermind »

Gogie wrote:the sith trooper Qdin gave me didnt work for some reason, then I had Clonedude55 send me the exact same model, and it started working. I changed nothing in the .odf and no9thing in the .req.
so Ace, I would assume that there is actually more than a few problems with this model and its assets.
There must be more than 1 Sith trooper mesh floating around here then, the mesh that i have worked fine as a prop first try, which is what led me to the ODF that went with it, hence my results.
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Post by Xavious »

I downloaded the one in the Coversion Pack assets release thread.

I tryed making a new ODF, but that didn't seem to solve it.
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Post by Darth_Z13 »

Did you get my PM?

And everyone, if you can't get the Sith Trooper working, and want it, here are the spawn names I used in the Temple.
Darth_Z13 wrote:ReadDataFile("dc:SIDE\\sth.lvl",
"sth_inf_sithtrooper_rocketeer",
"sth_inf_sithtrooper_sniper",
"sth_inf_sithtrooper_engineer",
"sth_inf_sithtrooper")

There ya go. Copy over the sth.lvl file from the Temple. You need the Conversion Pack sith trooper loaded for this to work though.
Like it says, you need to load the Pack's Sith Trooper for this to work and the sounds only work in GCW and the pistol and fusion cutter appear as secondary weapons but other than that it's good. :)
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Post by Xavious »

Yes, I saw that, but I don't want my map dependant on the conversion pack.
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Post by Darth_Z13 »

That's what I figured. Ah well, it works until someone can get the msh working.
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Post by Qdin »

Hmm.... The .msh Clonedude55 was sent directly from me last week xD

I first now noticed the conversation release thingy... And Tean' deserves at LEAST a warning for that!!!!! He just violated his OWN rule!! And it's not even HIS stuff!!! ARGH XD XD XD

So here's the deal: The .msh I'm sending to people works. All they gotta do is create the .odf's themselves and it should work. do NOT download from the KotOR thingy, as it requires the Conv. Files to use.

This is really pissing me off... -_-' And Gogie, you didn't get the last updated model back then :roll:
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Post by Xavious »

So.... could you send me the working mesh for my map, then?
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Post by Teancum »

Guys, the MESH WORKS. If you have stopped a munge, you need to manually clean that side. If you haven't look for other errors such as misnamed/missing textures. I just munged/tested the side again and all assets work fine.
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