Painful crash..

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destos
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Posts: 349
Joined: Sat Sep 22, 2007 10:37 pm

Painful crash..

Post by destos »

well after editing the imperial engineer to be the stormtrooper but with a diffrent skin that the original trooper my game crashed, i looked for some obvious error but this was all that caught my eye
Hidden/Spoiler:
Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs--(this wasnt at the end of the log so it may not be what caused the crash, i jsut wanted to bring it up just incase)

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page (this was at the end of the log, i tried to fix it but i couldn't even if this isnt the cause of the crash can some1 help me get the t-21 localized?
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Teancum
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Re: painful crash..

Post by Teancum »

Post the whole log. Don't guess at what's wrong. Always the whole log.
User avatar
destos
Chief Warrant Officer
Chief Warrant Officer
Posts: 349
Joined: Sat Sep 22, 2007 10:37 pm

Re: painful crash..

Post by destos »

sry bout that
Hidden/Spoiler:
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\EntityGeometry.cpp(1103)
Entity "all_hover_combatspeeder" unknown hit location "p_crithit"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "all_hover_combatspeeder" unknown building collision "p_box"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: tat_inf_jawa
uf_updateClassIndex(): Added class: all_hero_hansolo_tat
uf_updateClassIndex(): Added class: imp_hero_bobafett
utility_functions2: ReadDataFile(): This map's code, mode: htr htr_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'torchflame' not found

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f0b49be8: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f3b4a0a1: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ae2983f3: trying to replace "tat1_prop_droid_rubbish1" with "tat1_prop_droid_rubbish10"

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(439)
level.HTR.locals not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: painful crash..

Post by Null_1138 »

destos wrote:sry bout that
Hidden/Spoiler:
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
This is definitely a problem.

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB
I've had these before too, but I don't know what they mean.

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: tat_inf_jawa
uf_updateClassIndex(): Added class: all_hero_hansolo_tat
uf_updateClassIndex(): Added class: imp_hero_bobafett
utility_functions2: ReadDataFile(): This map's code, mode: htr htr_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
This may or may not crash it.

Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs
What is this?

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'torchflame' not found

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Looks like you have localizing to do.

Message Severity: 2
.\Source\Team.cpp(439)
level.HTR.locals not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page
I cut down most of the stuff at least I know does not make a map crash.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: painful crash..

Post by Frisbeetarian »

Does anyone check the sticky thread that explains these? Everything you commented on is explained in there except the Severity: 3 error, which I can't say I know about, and the localization errors, which won't crash a map. Thus, if someone recognizes the Severity: 3 and knows how to fix it, his problem will be solved.
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destos
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Re: painful crash..

Post by destos »

i read it....

its just sometimes severity 2 errors can cause crashes or cover up a crash its happened to me b4, i had to clear several severity 2's b4 i got to the real cause of the issue.
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Re: painful crash..

Post by Frisbeetarian »

I'm more annoyed at Null_1138 for having not read it and relied on memory to only erase some errors. If it says that you can ignore certain errors, then you can truly ignore them. It should be noted that this is not the case for all Severity: 2 errors.
Null_1138 wrote:
Hidden/Spoiler:
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
This is definitely a problem.
Wrong, the most this can be is an unfilled memory pool, though I'm not completely convinced that upping the number would fix it.
DarthD.U.C.K. from BFront2.log errors explained wrote:both are no serious errors to fix the first, search for this inyour lua:

Code: Select all

SetMemoryPoolSize ("ClothData",20)
and set the number higher
Null_1138 wrote:
Hidden/Spoiler:
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB
I've had these before too, but I don't know what they mean.
Plainly dismissed and explained
DarthD.U.C.K. from BFront2.log errors explained wrote:

Code: Select all

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB
this is battlefronts way to complain about "too" high-rez textures, if anybody wants to know
(it doesnt crash a map)
Null_1138 wrote:
Hidden/Spoiler:
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: tat_inf_jawa
uf_updateClassIndex(): Added class: all_hero_hansolo_tat
uf_updateClassIndex(): Added class: imp_hero_bobafett
utility_functions2: ReadDataFile(): This map's code, mode: htr htr_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
This may or may not crash it.
To cover this, the previous comment you made, and an error you didn't comment on.
Frisbeetarian from BFront2.log errors explained wrote:As suggested, here are some errors I stumbled across from others' logs that seem to not make a map crash (meaning that I found at least two cases where they were ignored and the crashing was solved).

Code: Select all

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB
As for the Severity: 3 error, a quick SEARCH (which I should have done earlier) shows that errors similar, but never the same, have shown up in past maps with little to no success at fixing it. Only Mav's fixed it, and he found it was a spelling error.
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Re: painful crash..

Post by Null_1138 »

All I did was take out the ones that I knew didn't cause a crash, for example, any and all "VO" or "InVehicle" can be ignored. Then I added comments that I found in my previous experiences. I didn't say they were all correct, I only based it off experience. The cloth thing, I had that before and it caused a crash, and I fixed it. I was just giving suggestions as to what is or is not the problem.
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Re: painful crash..

Post by destos »

i figured out which unit was causing the annoyance, and it was the one i least expected... the stormtrooper that i never touched except to change the skin

and heres the weirdest thing ever! i made the stormtrooper go back to its original form but now it has the updated skin that was in my custom side but its bright like the conversion pack stormtrooper was. heres what i mean
Hidden/Spoiler:
before:
Image

after:
Image
its like it merged the original skin from the convopack and my updated skin....

no i havent found the true cause of the crash (looking through everything stormtrooper related as we speak
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Re: painful crash..

Post by Null_1138 »

destos wrote:i figured out which unit was causing the annoyance, and it was the one i least expected... the stormtrooper that i never touched except to change the skin

and heres the weirdest thing ever! i made the stormtrooper go back to its original form but now it has the updated skin that was in my custom side but its bright like the conversion pack stormtrooper was. heres what i mean
Hidden/Spoiler:
before:
Image

after:
Image
its like it merged the original skin from the convopack and my updated skin....

no i havent found the true cause of the crash (looking through everything stormtrooper related as we speak
Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
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Re: painful crash..

Post by destos »

no not yet.... this map just got a hole lot weirder since i removed the stormtrooper. i gave the T-21 to the heavytrooper but it wants to keep the original weapon layout( it has pistol instead of T-21) ad to top it all off i wanted to find out why and i saw the same error as before.


Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs

im going to try a clean now... i think it will help.
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Re: painful crash..

Post by Frisbeetarian »

Null_1138 wrote: Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
If you read the linked post HERE and the two following it, it will explain what is wrong with your skin. It in no way "merged" with the 1.2 patches' skin, it instead just is being affected the same way.
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Re: painful crash..

Post by Null_1138 »

Frisbeetarian wrote:
Null_1138 wrote: Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
If you read the linked post HERE and the two following it, it will explain what is wrong with your skin. It in no way "merged" with the 1.2 patches' skin, it instead just is being affected the same way.
So there's no fix? That's a shame. Destos, maybe you could darken your skin, Idk. Its just a suggestion, worth a try.
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Re: painful crash..

Post by destos »

its not the fact that my stormtrooper is bright, i could care less... its the fact that i removed the stormtrooper from the lua and went back to the original unaltered version of the stormtrooper. but it is showing a skin that i made when it should be showing the plain white stormie...

also i decided to restart on my map. ever since that odd crash things change while some changes i make dont change ingame.... so i decided its best to just start over with a clean slate and hope for the best this time...

thanks for your help guys this topic can be closed unless you feel there is more need for this topic to be open...
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