ODF Help

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sef0907

ODF Help

Post by sef0907 »

I'm editing the cis faction, and I wanted to change the droideka into a human, without all the chunk parts of him. How do I do it? And I know how to turn off a jetpacks sound but how do I get rid of the animation?
saberhagen

RE: ODF Help

Post by saberhagen »

Do you mean you want to replace the droideka with a human character?

Do you want to get rid of the jetpack completely, or do you still want it to function as a jetpack, but without any sound or animation?
sef0907

Re: RE: ODF Help

Post by sef0907 »

saberhagen wrote:Do you mean you want to replace the droideka with a human character?

Do you want to get rid of the jetpack completely, or do you still want it to function as a jetpack, but without any sound or animation?
Yes, a human character.

I stiil want it to function just without the animation and sound. I know how to get rid of the sound but not the jet animation.
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RE: Re: RE: ODF Help

Post by Teancum »

So you're saying you want the pack to be there, but just not have any flames coming out? Well, I'm guessing you could edit this in the jet trooper odf you're using if that's the case:

JetEffect = "jetpack"

to

JetEffect = ""

OR THIS

//JetEffect = "jetpack"
sef0907

RE: Re: RE: ODF Help

Post by sef0907 »

Thnx! What about the droideka?
Evans

Re: RE: Re: RE: ODF Help

Post by Evans »

sef0907 wrote:Thnx! What about the droideka?
do u want the droideka to look an act like a droid or clone or do u want to replace it?
if u want to replace it go to the mission lua and change cis_walker_droideka to something else try commenting or deleting it and add something to the units where u will find stuff like cis_infantry_pilot and add what uve made or want to add there.
sef0907

RE: Re: RE: Re: RE: ODF Help

Post by sef0907 »

Alright. to get my thing across, lets say i want the droideka to be countdooko, but if you look at the droidekas files it's nothing like a regular infintary unit. And if I were to destroy the dooko he would explode like a droideka.
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RE: Re: RE: Re: RE: ODF Help

Post by Delta_57_Dash »

simple. copy and paste dooku's file over teh droideka's odf. save. tada. basically, copy everything in dooku's file, open the deka's file, delete everything, paste dooku's odf in, change certain things (undying, no vehicles, can't conquer Command Posts, etc.), and ta-da you're done.
sef0907

RE: Re: RE: Re: RE: ODF Help

Post by sef0907 »

what about first person views? and other stuff only playable characters can do?
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RE: Re: RE: Re: RE: ODF Help

Post by Qdin »

Well, I'd simply remove the line which is the view for 3rd perspective view :P
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RE: Re: RE: Re: RE: ODF Help

Post by Leviathan »

Indeed, it's the better choice to make, as using Heroes' first-person view causes problems, such as light-sabers' duplication, etc...
sef0907

RE: Re: RE: Re: RE: ODF Help

Post by sef0907 »

OKay, thanks but now I'm trying to find out why droids are sometimes not effcted by force powers? In force pushs ord file I saw this line
FirstRadius = "-1.0"
What does that mean?
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RE: Re: RE: Re: RE: ODF Help

Post by Leviathan »

Are you talking of the Destroyer Droid ? In that case, the explanation is simple : Vehicles cannot be affected by Force powers, and the Droideka is 50% droid / 50% vehicle... :wink:
sef0907

RE: Re: RE: Re: RE: ODF Help

Post by sef0907 »

I already know that.

FirstRadius = "-1.0"
I found this in the force push odf, what does it mean?
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